#pragma once #include "BiomGenerator.h" #include "StaticRegistry.h" class GrasslandBiom : public BiomGenerator { public: GrasslandBiom(); GrasslandBiom( double biomXMultiplier, double biomYMultiplier, double biomOutputMultiplier, double airXMultiplier, double airYMultiplier, double airOutputMultiplier ); Framework::Either getBlock( Noise* zNoise, int x, int y, int z, Game* zGame ) override; };