#include "Dimension.h" #include "Constants.h" #include "Datei.h" #include "Game.h" using namespace Framework; Dimension::Dimension( int id ) : dimensionId( id ), chunks( new Trie() ), entities( new RCArray() ) {} Dimension::~Dimension() { entities->release(); chunks->release(); } void Dimension::api( Framework::StreamReader* zRequest, NetworkResponse* zResponse ) { // TODO: switch type chunck, block, entity } void Dimension::tickEntities( Game* zGame ) { int index = 0; Array removed; for( auto entity : *entities ) { if( zChunk( Punkt( (int)entity->getPosition().x, (int)entity->getPosition().y ) ) ) entity->tick( this, zGame ); if( entity->isRemoved() ) removed.add( index, 0 ); index++; } for( int i : removed ) entities->remove( i ); } void Dimension::getAddrOf( Punkt cPos, char* addr ) const { *(int*)addr = cPos.x; *((int*)addr + 1) = cPos.y; addr[ 8 ] = 0; } void Dimension::getAddrOfWorld( Punkt wPos, char* addr ) const { if( wPos.x < 0 ) wPos.x -= CHUNK_SIZE; if( wPos.y < 0 ) // needed because otherwise would (-8, -8) have the same adress as (8, 8) wPos.y -= CHUNK_SIZE; wPos /= CHUNK_SIZE; getAddrOf( wPos, addr ); } Chunk* Dimension::zChunk( Punkt wPos ) const { char addr[ 9 ]; getAddrOfWorld( wPos, addr ); return chunks->z( addr, 9 ); } Framework::Either Dimension::zBlock( Vec3 location, const Game* zGame ) { Chunk* c = zChunk( zGame->getChunkCenter( location.x, location.y ) ); if( c ) { int x = location.x % CHUNK_SIZE; int y = location.y % CHUNK_SIZE; if( x < 0 ) x += CHUNK_SIZE; if( y < 0 ) y += CHUNK_SIZE; return c->zBlockAt( Vec3( x, y, location.z ) ); } return 0; } void Dimension::addEntity( Entity* entity ) { entities->add( entity ); } void Dimension::addChunk( Chunk* chunk ) { char addr[ 9 ]; getAddrOfWorld( chunk->getCenter(), addr ); if( !chunks->z( addr, 9 ) ) { chunks->set( addr, 9, chunk ); getAddrOfWorld( chunk->getCenter() + Punkt( CHUNK_SIZE, 0 ), addr ); Chunk* zChunk = chunks->z( addr, 9 ); if( zChunk ) { zChunk->setNeighbor( WEST, chunk ); chunk->setNeighbor( EAST, chunk ); } getAddrOfWorld( chunk->getCenter() + Punkt( -CHUNK_SIZE, 0 ), addr ); zChunk = chunks->z( addr, 9 ); if( zChunk ) { zChunk->setNeighbor( EAST, chunk ); chunk->setNeighbor( WEST, chunk ); } getAddrOfWorld( chunk->getCenter() + Punkt( 0, CHUNK_SIZE ), addr ); zChunk = chunks->z( addr, 9 ); if( zChunk ) { zChunk->setNeighbor( NORTH, chunk ); chunk->setNeighbor( SOUTH, chunk ); } getAddrOfWorld( chunk->getCenter() + Punkt( 0, -CHUNK_SIZE ), addr ); zChunk = chunks->z( addr, 9 ); if( zChunk ) { zChunk->setNeighbor( SOUTH, chunk ); chunk->setNeighbor( NORTH, chunk ); } } else chunk->release(); } void Dimension::save( Text worldDir ) const { for( auto chunk = chunks->getIterator(); chunk; chunk++ ) { if( !chunk._ ) continue; Datei* file = new Datei(); Text filePath = worldDir + "/dim/" + dimensionId + "/"; filePath.appendHex( chunk->getCenter().x ); filePath += "_"; filePath.appendHex( chunk->getCenter().y ); filePath += ".chunk"; file->setDatei( filePath ); if( file->open( Datei::Style::schreiben ) ) chunk->save( file ); file->close(); file->release(); } Text filePath = worldDir + "/dim/" + dimensionId + "/entities"; Datei* file = new Datei(); file->setDatei( filePath ); if( file->open( Datei::Style::schreiben ) ) { for( Entity* entity : *entities ) { if( entity->zType()->getId() != PlayerEntityType::ID ) { if( !entity->isRemoved() ) { int type = entity->zType()->getId(); file->schreibe( (char*)&type, 4 ); StaticRegistry::INSTANCE.zElement( type )->saveEntity( entity, file ); } } else { Datei pFile; pFile.setDatei( worldDir + "/player/" + ((Player*)entity)->getName() ); if( pFile.open( Datei::Style::schreiben ) ) PlayerEntityType::INSTANCE->saveEntity( entity, &pFile ); } } file->close(); } } int Dimension::getDimensionId() const { return dimensionId; } bool Dimension::hasChunck( int x, int y ) const { return zChunk( Punkt( x, y ) ); }