#pragma once #include "Block.h" #include #include #include #include #include class Game; class Chunk : public virtual Framework::ReferenceCounter { private: Game* zGame; int dimensionId; Framework::Punkt location; Block** blocks; Chunk* zNeighbours[ 4 ]; unsigned short* blockIds; Framework::Either zBlockNeighbor( Framework::Vec3 location ); public: Chunk( Framework::Punkt location, Game* zGame, int dimensionId ); Chunk( Framework::Punkt location, Game* zGame, int dimensionId, Framework::StreamReader* zReader ); ~Chunk(); void api( Framework::StreamReader* zRequest, NetworkResponse* zResponse ); Framework::Either zBlockAt( Framework::Vec3 cLocation ) const; const Block* zBlockConst( Framework::Vec3 location ) const; void instantiateBlock( Framework::Vec3 location ); void generateBlock( Framework::Vec3 location ); void putBlockAt( Framework::Vec3 location, Block* block ); void putBlockTypeAt( Framework::Vec3 location, int type ); void setNeighbor( Direction dir, Chunk* zChunk ); void load( Framework::StreamReader* zReader ); void save( Framework::StreamWriter* zWriter ); void removeUnusedBlocks(); int getDimensionId() const; Framework::Punkt getCenter() const; Framework::Vec3 getMin() const; Framework::Vec3 getMax() const; Game* zGameObj() const; };