#pragma once #include #include #include "Dimension.h" #include "Player.h" #include "WorldGenerator.h" #include "Constants.h" class Game : public virtual Framework::ReferenceCounter { private: Framework::Text name; Framework::RCArray *dimension; Framework::RCArray *entities; WorldGenerator *generator; __int64 tickId; public: void addChunck( Chunk *chunk, int dimensionId ); Framework::Punkt getChunkCenter( int x, int y ); };