#include "UIController.h" #include "Entity.h" UIController::UIController() : ReferenceCounter() {} void UIController::addDialog(UIDialog* dialog) { if (dialog->open()) { activeDialogs.add(dialog); } else { dialog->release(); } } void UIController::api(Framework::StreamReader* zRequest, NetworkMessage* zResponse, Entity* zSource) { unsigned short length; zRequest->lese((char*)&length, 2); char* id = new char[length + 1]; zRequest->lese(id, length); id[length] = 0; char type; zRequest->lese(&type, 1); switch (type) { case 0: // element message { int entityId = zSource->getId(); for (auto dialog = activeDialogs.begin(); dialog; dialog++) { if (dialog->getId().istGleich(id) && dialog->getPlayerId() == entityId) { dialog->api(zRequest, zResponse); } } break; } case 1: // close dialog { int entityId = zSource->getId(); for (auto dialog = activeDialogs.begin(); dialog; dialog++) { if (dialog->getId().istGleich(id) && dialog->getPlayerId() == entityId) { dialog.remove(); } } break; } } delete[] id; } void UIController::removePlayerDialogs(int playerId) { for (auto dialog = activeDialogs.begin(); dialog; dialog++) { if (dialog->getPlayerId() == playerId) { dialog.remove(); } } }