#include "LightSources.h" #include "Game.h" LightSourceItem::LightSourceItem( int itemType, int blockType, Framework::Text name) : BasicBlockItem(itemType, blockType, name, 0), color(0XFFFFFFFF) {} bool LightSourceItem::canBeStackedWith(const Item* zItem) const { const LightSourceItem* other = dynamic_cast(zItem); return BasicBlockItem::canBeStackedWith(zItem) && other->color == color; } LightSourceItemType::LightSourceItemType(Framework::Text name, ModelInfo* model, Framework::Text blockTypeName, int maxStackSize, Framework::RCArray groups) : BasicBlockItemType(name, model, true, true, 0.f, 1.f, blockTypeName, 0, maxStackSize, groups) {} void LightSourceItemType::loadSuperItem( Item* zItem, Framework::StreamReader* zReader) const { LightSourceItem* item = dynamic_cast(zItem); zReader->lese((char*)&item->color, 4); BasicBlockItemType::loadSuperItem(zItem, zReader); } void LightSourceItemType::saveSuperItem( const Item* zItem, Framework::StreamWriter* zWriter) const { const LightSourceItem* item = dynamic_cast(zItem); zWriter->schreibe((char*)&item->color, 4); BasicBlockItemType::saveSuperItem(zItem, zWriter); } Item* LightSourceItemType::createItem() const { LightSourceItem* item = new LightSourceItem(id, getBlockTypeId(), name); item->color = color; return item; } LightSourceItemType* LightSourceItemType::setColor(int color) { this->color = color; return this; } BasicLightSource::BasicLightSource( int typeId, Framework::Vec3 pos, int dimensionId) : Block(typeId, pos, dimensionId, false) {} void BasicLightSource::setLight(int light) { lightEmisionColor[0] = (unsigned char)((light >> 16) & 0xFF); lightEmisionColor[1] = (unsigned char)((light >> 8) & 0xFF); lightEmisionColor[2] = (unsigned char)(light & 0xFF); } bool BasicLightSource::onTick(TickQueue* zQueue, int numTicks, bool& blocked) { return 0; } void BasicLightSource::onPostTick() {} BasicLightSourceBlockType::BasicLightSourceBlockType( Framework::Text itemTypeName, ModelInfo* model, Framework::Text name, float hardness, int mapColor, int lightColor, Framework::RCArray groupNames) : BlockType(0, model, 1, 1, 1, name, false, mapColor, groupNames, hardness), itemTypeName(itemTypeName), transparent(1), passable(1), interactable(1), lightColor(lightColor) {} void BasicLightSourceBlockType::createSuperBlock( Block* zBlock, Item* zItem) const { BlockType::createSuperBlock(zBlock, zItem); BasicLightSource* block = dynamic_cast(zBlock); block->transparent = transparent; block->passable = passable; block->hp = (float)getInitialMaxHP(); block->maxHP = (float)getInitialMaxHP(); block->hardness = getHardness(); block->speedModifier = 1; block->interactable = interactable; block->setLight(lightColor); if (zItem) { dynamic_cast(zBlock)->setLight( dynamic_cast(zItem)->color); } } void BasicLightSourceBlockType::loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const { BlockType::loadSuperBlock(zBlock, zReader, dimensionId); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::loadSuperBlock was called with a " "block witch is not an instance of BasicLightSource"; zReader->lese((char*)&block->lightEmisionColor, 4); } void BasicLightSourceBlockType::saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter) const { BlockType::saveSuperBlock(zBlock, zWriter); BasicLightSource* block = dynamic_cast(zBlock); if (!block) throw "BasicLightSourceBlockType::saveSuperBlock was called with a " "block witch is not an instance of BasicLightSource"; zWriter->schreibe((char*)&block->lightEmisionColor, 4); } bool BasicLightSourceBlockType::initialize(Game* zGame) { if (itemTypeName.getLength()) { itemTypeId = zGame->getItemTypeId(itemTypeName); } else { itemTypeId = 0; } return itemTypeId >= 0 && BlockType::initialize(zGame); } Block* BasicLightSourceBlockType::createBlock( Framework::Vec3 position, int dimensionId) const { return new BasicLightSource(getId(), position, dimensionId); } Item* BasicLightSourceBlockType::createItem() const { return Game::INSTANCE->zItemType(itemTypeId)->createItem(); } int BasicLightSourceBlockType::getLightColor() const { return lightColor; } Framework::Text BasicLightSourceBlockType::getItemTypeName() const { return itemTypeName; } ItemType* BasicLightSourceBlockType::createItemType() const { return (new LightSourceItemType(getItemTypeName(), new ModelInfo(zModel()->getModelPath(), zModel()->getTexturePaths(), zModel()->isTransparent(), zModel()->getSize() / 2.f), getName(), 50, getGroupNames())) ->setColor(0x00F69A54); } BasicLightSourceBlockTypeFactory::BasicLightSourceBlockTypeFactory() : SubTypeFactory() {} BasicLightSourceBlockType* BasicLightSourceBlockTypeFactory::fromJson( Framework::JSON::JSONObject* zJson) const { Framework::RCArray groupNames; for (Framework::JSON::JSONValue* value : *zJson->zValue("groupNames")->asArray()) { groupNames.add(new Framework::Text(value->asString()->getString())); } return new BasicLightSourceBlockType( zJson->zValue("itemType")->asString()->getString(), Game::INSTANCE->zTypeRegistry()->fromJson( zJson->zValue("model")), zJson->zValue("name")->asString()->getString(), (float)zJson->zValue("hardness")->asNumber()->getNumber(), (int)zJson->zValue("mapColor")->asString()->getString(), (int)zJson->zValue("lightColor")->asString()->getString(), groupNames); } Framework::JSON::JSONObject* BasicLightSourceBlockTypeFactory::toJson( BasicLightSourceBlockType* zObject) const { Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject(); result->addValue("itemType", new Framework::JSON::JSONString(zObject->getItemTypeName())); result->addValue( "model", Game::INSTANCE->zTypeRegistry()->toJson(zObject->zModel())); result->addValue( "name", new Framework::JSON::JSONString(zObject->getName())); result->addValue( "hardness", new Framework::JSON::JSONNumber(zObject->getHardness())); result->addValue( "mapColor", new Framework::JSON::JSONString(zObject->getMapColor())); result->addValue("lightColor", new Framework::JSON::JSONString(zObject->getLightColor())); Framework::JSON::JSONArray* groupNames = new Framework::JSON::JSONArray(); for (Framework::Text* groupName : zObject->getGroupNames()) { groupNames->addValue(new Framework::JSON::JSONString(*groupName)); } result->addValue("groupNames", groupNames); return result; } Framework::JSON::Validator::JSONValidator* BasicLightSourceBlockTypeFactory::getValidator( Framework::JSON::Validator::ObjectValidationBuilder< Framework::JSON::Validator::JSONValidator>* builder) const { return builder->withRequiredString("itemType") ->finishString() ->withRequiredAttribute( "model", Game::INSTANCE->zTypeRegistry()->getValidator()) ->withRequiredString("name") ->finishString() ->withRequiredNumber("hardness") ->withDefault(1.0) ->finishNumber() ->withRequiredString("mapColor") ->finishString() ->withRequiredString("lightColor") ->finishString() ->withRequiredArray("groupNames") ->withDefault(new Framework::JSON::JSONArray()) ->addAcceptedStringInArray() ->finishString() ->finishArray() ->finishObject(); } Framework::Text BasicLightSourceBlockTypeFactory::getTypeToken() const { return "lightSource"; }