#pragma once #include "Block.h" #include "BlockType.h" #include "Item.h" #include "TypeRegistry.h" class BlockType; class ItemType; class BasicBlockType; class BasicBlock : public Block { public: BasicBlock(int typeId, Framework::Vec3 pos, int dimensionId); BasicBlock(int typeId, Framework::Vec3 pos, int dimensionId, bool hasInventory); virtual bool onTick( TickQueue* zQueue, int numTicks, bool& blocked) override; virtual void onPostTick() override; friend BasicBlockType; }; struct SpawnConfig { int min; int max; double chance; Framework::Text itemTypeName; int typeId; }; class BasicBlockType : public BlockType { private: Framework::Text itemTypeName; int itemTypeId; bool transparent; bool passable; float speedModifier; bool interactable; protected: virtual void createSuperBlock(Block* zBlock, Item* zItem) const override; public: BasicBlockType(); virtual bool initialize(Game* zGame) override; virtual Block* createBlock( Framework::Vec3 position, int dimensionId) const override; virtual Item* createItem() const override; Framework::Text getItemTypeName() const; virtual ItemType* createItemType() const override; void setItemTypeName(Framework::Text itemTypeName); int getItemTypeId() const; void setTransparent(bool transparent); bool isTransparent() const; void setPassable(bool passable); bool isPassable() const; void setSpeedModifier(float speedModifier); float getSpeedModifier() const; void setInteractable(bool interactable); bool isInteractable() const; }; class BasicBlockTypeFactory : public BlockTypeFactoryBase { public: BasicBlockTypeFactory(); BasicBlockType* createValue( Framework::JSON::JSONObject* zJson) const override; void fromJson(BasicBlockType* zResult, Framework::JSON::JSONObject* zJson) const override; void toJson(BasicBlockType* zObject, Framework::JSON::JSONObject* zResult) const override; JSONObjectValidationBuilder* addToValidator( JSONObjectValidationBuilder* builder) const override; Framework::Text getTypeToken() const override; }; class AdditionalItemSpawningBlock : public BasicBlock { private: Framework::Array spawns; public: AdditionalItemSpawningBlock( int typeId, Framework::Vec3 pos, int dimensionId); void addSpawn(SpawnConfig config); virtual void onDestroy() override; }; class AdditionalItemSpawningBlockType : public BasicBlockType { private: Framework::Array spawns; public: AdditionalItemSpawningBlockType(); protected: virtual void createSuperBlock(Block* zBlock, Item* zItem) const override; public: virtual bool initialize(Game* zGame) override; virtual Block* createBlock( Framework::Vec3 position, int dimensionId) const override; void addSpawn(SpawnConfig config); const Framework::Array& getSpawns() const; }; class AdditionalItemSpawningBlockTypeFactory : public BlockTypeFactoryBase { private: BasicBlockTypeFactory super; public: AdditionalItemSpawningBlockTypeFactory(); AdditionalItemSpawningBlockType* createValue( Framework::JSON::JSONObject* zJson) const override; void fromJson(AdditionalItemSpawningBlockType* zResult, Framework::JSON::JSONObject* zJson) const override; void toJson(AdditionalItemSpawningBlockType* zObject, Framework::JSON::JSONObject* zResult) const override; JSONObjectValidationBuilder* addToValidator( JSONObjectValidationBuilder* builder) const override; Framework::Text getTypeToken() const override; };