#pragma once #include "Entity.h" class QuestEvent: public virtual Framework::ReferenceCounter { private: Entity* actingEntity; public: QuestEvent(Entity* actingEntity); ~QuestEvent(); Entity* zActingEntity() const; }; class QuestEventBlockBreak : public QuestEvent { }; class QuestEventBlockPlace : public QuestEvent { }; class QuestEventBlockInteract : public QuestEvent { }; class QuestEventTimeUpdate : public QuestEvent { }; class QuestEventCraft : public QuestEvent { }; class QuestEventItemPickup : public QuestEvent { };