#pragma once #include <Critical.h> #include <HashMap.h> #include <Thread.h> #include "Area.h" class WorldLoader : public Framework::Thread { private: Framework::Critical cs; Framework::Array<Area> requestQueue; bool exit; public: WorldLoader(); ~WorldLoader(); void thread() override; void requestLoading(Area request); void exitAndWait(); bool existsChunk(int x, int y, int dimension) const; };