#pragma once

#include <Text.h>

class Entity;
class EffectFactory;

class Effect : public virtual Framework::ReferenceCounter
{
private:
	Framework::Text name;
	float duration;

	Effect(Entity* zTarget);

public:
	~Effect();

	virtual void tick();

	Framework::Text getName() const;
	float getDuration() const;

	friend EffectFactory;
};