#pragma once #include "ItemSkill.h" #include "ItemType.h" class PlayerHandItemType : public ItemType { protected: void loadSuperItemSkill( ItemSkill* zSkill, Framework::StreamReader* zReader) const override; void saveSuperItemSkill(const ItemSkill* zSkill, Framework::StreamWriter* zWriter) const override; public: PlayerHandItemType(); Item* createItem() const override; ItemSkill* createDefaultItemSkill() const override; }; class PlayerHandLevelUpRule : public ItemSkillLevelUpRule { public: PlayerHandLevelUpRule(); void applyOn(ItemSkill* zSkill) override; }; class PlayerHandSkill : public ItemSkill { public: PlayerHandSkill(); void use(Entity* zActor, Item* zUsedItem, Block* zTarget) override; void use(Entity* zActor, Item* zUsedItem, Entity* zTarget) override; };