#include "NegateNoise.h" NegateNoise::NegateNoise(Noise* base) : Noise(), base(base) {} NegateNoise::~NegateNoise() { base->release(); } int NegateNoise::getSeed() const { return base->getSeed(); } double NegateNoise::getNoise(double x, double y, double z) { return 1.0 - base->getNoise(x, y, z); }