#pragma once #include "Noise.h" #include "FastNoiseLite.h" class FastNoiseWrapper : public Noise { private: int seed; float multiplier; FastNoiseLite* noise; public: FastNoiseWrapper( FastNoiseLite* noise, int seed ); ~FastNoiseWrapper(); void setMultiplier( float multiplier ); int getSeed() const; double getNoise( double x, double y, double z ); };