#pragma once #include #include #include "Chunk.h" #include "NetworkResponse.h" class Dimension : public virtual Framework::ReferenceCounter { private: int dimensionId; float gravity; Framework::Trie* chunks; Framework::Array chunkList; Framework::RCArray* entities; void getAddrOf( Framework::Punkt cPos, char* addr ) const; void getAddrOfWorld( Framework::Punkt wPos, char* addr ) const; public: Dimension( int id ); ~Dimension(); void api( Framework::StreamReader* zRequest, NetworkResponse* zResponse ); void tickEntities(); Framework::Either zBlock( Framework::Vec3 location ); Block* zRealBlockInstance( Framework::Vec3 location ); void placeBlock( Framework::Vec3 location, Framework::Either block ); void addEntity( Entity* entity ); void setChunk( Chunk* chunk, Framework::Punkt center ); void save( Framework::Text worldDir ) const; int getDimensionId() const; bool hasChunck( int x, int y ) const; Chunk* zChunk( Framework::Punkt wPos ) const; float getGravity() const; void removeOldChunks(); Entity* zEntity( int id ); Entity* zNearestEntity( Framework::Vec3 pos, std::function filter ); void removeEntity( int id ); };