#include "ItemSkill.h"

BasicItemSkill::BasicItemSkill( float maxXP, float durabilityModifier, float speedModifier, float luckModifier, float staminaModifier, float hungerModifier, float xpIncrease )
    : ReferenceCounter(),
    level( 1 ),
    xp( 0 ),
    maxXP( maxXP ),
    durabilityModifier( durabilityModifier ),
    speedModifier( speedModifier ),
    luckModifier( luckModifier ),
    staminaModifier( staminaModifier ),
    hungerModifier( hungerModifier )
{}

void BasicItemSkill::use( Entity* zActor, Block* zTarget, Dimension* zDimension )
{}

void BasicItemSkill::use( Entity* zActor, Entity* zTarget, Dimension* zDimension )
{}