提交歷史

作者 SHA1 備註 提交日期
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation 2 年之前
  Kolja Strohm 72ece6a5b2 send light data to clients 2 年之前
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights 2 年之前
  Kolja Strohm 5737635a11 player movement is now client sided 2 年之前
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes 2 年之前
  Kolja Strohm 74c4ba2226 player data will now be saved an loaded from save folder 2 年之前
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api 2 年之前
  Kolja Strohm 4c3a4b212d remove unneeded information from client 2 年之前
  Kolja Strohm 07fcb7293f add uiml based gui system 2 年之前
  Kolja Strohm ac1988b8ec fix bug in place block 2 年之前
  Kolja Strohm 8fe8ffc96b fix compiler issues 2 年之前
  Kolja Strohm dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible 2 年之前
  Kolja Strohm 9d547874bd entities are now synchronized 2 年之前
  Kolja Strohm efcb869199 blocks can now be destroyed by the player 2 年之前
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send 2 年之前
  Kolja Strohm 26f32aec01 big speedup of chunk network transmission 2 年之前
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system 2 年之前
  Kolja Strohm 028be923b5 add collision detection and gravity 2 年之前
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory 3 年之前
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients 3 年之前
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client 3 年之前
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory 3 年之前
  Kolja Strohm 3a0adc87e1 fix negative block address calculation 3 年之前
  Kolja Strohm d72792ecf8 fix chunk trie adresses 3 年之前
  Kolja Strohm ee51723fd7 fix some issues 3 年之前
  Kolja Strohm 5ece5d5ea1 fixed some bugs 3 年之前
  Kolja Strohm 172f61f656 implement basic network api design 3 年之前
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded 3 年之前
  Kolja Strohm 1ad8af39ba fix direction mistakes 3 年之前
  Kolja Strohm 0870c1fb7d finished work on inventory system 3 年之前