Kolja Strohm
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dd2d41b6c5
calculate light levels for red, green and blue lights
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2 years ago |
Kolja Strohm
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5737635a11
player movement is now client sided
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2 years ago |
Kolja Strohm
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fe130366e6
clients can now subscribe to chunc changes
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2 years ago |
Kolja Strohm
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ad1b9e0f2f
add item bar to ingame gui and synchronize target via api
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2 years ago |
Kolja Strohm
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4c3a4b212d
remove unneeded information from client
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2 years ago |
Kolja Strohm
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ac1988b8ec
fix bug in place block
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2 years ago |
Kolja Strohm
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210ca76960
fixed block positioning bug
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2 years ago |
Kolja Strohm
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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2 years ago |
Kolja Strohm
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587d0bb449
fix missing chunks
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2 years ago |
Kolja Strohm
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26f32aec01
big speedup of chunk network transmission
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2 years ago |
Kolja Strohm
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539007de2c
change the way chunks are transfered via network
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2 years ago |
Kolja Strohm
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b4ccd85d6b
remove unneeded chunks from memory
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3 years ago |
Kolja Strohm
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3d0a6628fc
removed tick lags when world updates are transmitted to clients
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3 years ago |
Kolja Strohm
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d07bd95435
fix some issues with lazy block instantiation
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3 years ago |
Kolja Strohm
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1145b8c9dc
improved algorithm for clearung unneeded generated blocks
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3 years ago |
Kolja Strohm
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a57b9f9611
blocks are now lazy instantiated to save memory
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3 years ago |
Kolja Strohm
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d72792ecf8
fix chunk trie adresses
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3 years ago |
Kolja Strohm
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b8d735ceaf
fix chunk naighbour indizes
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3 years ago |
Kolja Strohm
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0e957111a0
fix compiler issues
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3 years ago |
Kolja Strohm
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ee51723fd7
fix some issues
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3 years ago |
Kolja Strohm
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5ece5d5ea1
fixed some bugs
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3 years ago |
Kolja Strohm
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0587311ef1
corrected block neighbour system
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3 years ago |
Kolja Strohm
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172f61f656
implement basic network api design
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3 years ago |
Kolja Strohm
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ddd5c63ba0
Entities will now be saved and loaded
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3 years ago |
Kolja Strohm
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1ad8af39ba
fix direction mistakes
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3 years ago |
Kolja Strohm
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ab42ad176e
finished basic implementation of the world
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3 years ago |
Kolja Strohm
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40a9ac8c27
add tick and world update system
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3 years ago |