Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 72ece6a5b2 send light data to clients %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5737635a11 player movement is now client sided %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ac1988b8ec fix bug in place block %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 210ca76960 fixed block positioning bug %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 587d0bb449 fix missing chunks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 26f32aec01 big speedup of chunk network transmission %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 539007de2c change the way chunks are transfered via network %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm d07bd95435 fix some issues with lazy block instantiation %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 1145b8c9dc improved algorithm for clearung unneeded generated blocks %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm d72792ecf8 fix chunk trie adresses %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm b8d735ceaf fix chunk naighbour indizes %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 0e957111a0 fix compiler issues %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ee51723fd7 fix some issues %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5ece5d5ea1 fixed some bugs %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 0587311ef1 corrected block neighbour system %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 172f61f656 implement basic network api design %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 1ad8af39ba fix direction mistakes %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ab42ad176e finished basic implementation of the world %!s(int64=3) %!d(string=hai) anos