Kolja Strohm
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67001cf308
improve json type system and add basic quest system
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hai 1 ano |
Kolja Strohm
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6779488f12
add light pass through weight for fluid blocks and send isFluid boolean to client for each block type
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hai 1 ano |
Kolja Strohm
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41e7a18a93
made world generation configurable via json
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hai 1 ano |
Kolja Strohm
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ce04e66df8
implement all todos that were about items that needed to be spawned
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hai 1 ano |
Kolja Strohm
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6548d5b031
change animation messages to be handled by chunk api
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hai 1 ano |
Kolja Strohm
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b75a7ec635
Add Chest block with inventory
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hai 1 ano |
Kolja Strohm
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13831b8a79
fix some issues with the map
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hai 1 ano |
Kolja Strohm
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b8c2d022c7
add map information
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hai 1 ano |
Kolja Strohm
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54e3efe672
fix errors in recipie lookup menue uiml
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hai 1 ano |
Kolja Strohm
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14eb0c6c4b
fix some issues with fluid blocks and make water occure in grassland bioms
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hai 1 ano |
Kolja Strohm
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a530c30b61
add general fluid blocks and water fluid
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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5a7d42021f
add eatable wheat plant
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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84cb3844ad
added farmland and flint hoe
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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ec29d595c1
add grass on the surface
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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396b447d77
actually tick the blocks that needs to be ticked
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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87ec3841ea
add uiml tooltips describing the currently targeted block
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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5f6fe46883
apply new code formatter
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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5b4c4f2119
improvd type system to reduce amount of needed souce code
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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106ad437b5
save and load multiblock structures
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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dd2d41b6c5
calculate light levels for red, green and blue lights
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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4c3a4b212d
remove unneeded information from client
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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81fe9f3f21
fix some issues with the action target calculation
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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d703f6bfdf
Implemented Item usage ans Skill system
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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028be923b5
add collision detection and gravity
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%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
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a57b9f9611
blocks are now lazy instantiated to save memory
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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9028f508a2
fix some inventory memory leaks
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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ddd5c63ba0
Entities will now be saved and loaded
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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40a9ac8c27
add tick and world update system
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%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
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a1cfecfcfb
Projektdateien hinzufügen.
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%!s(int64=3) %!d(string=hai) anos |