Commit History

Author SHA1 Message Date
  Kolja Strohm 68bfee6a33 automatically send new target uiml when uiml was changed during a tick 1 year ago
  Kolja Strohm 396b447d77 actually tick the blocks that needs to be ticked 1 year ago
  Kolja Strohm 5f6fe46883 apply new code formatter 1 year ago
  Kolja Strohm 225a611a68 add tree seablings 1 year ago
  Kolja Strohm aa84d01aec do not require an account to play 2 years ago
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem 2 years ago
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks 2 years ago
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights 2 years ago
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes 2 years ago
  Kolja Strohm ab403e6da4 players can now craft items using a basic shaped crafter 2 years ago
  Kolja Strohm 86296fb435 players con now move items from one inventory slot to another slot 2 years ago
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api 2 years ago
  Kolja Strohm 4c3a4b212d remove unneeded information from client 2 years ago
  Kolja Strohm 07fcb7293f add uiml based gui system 2 years ago
  Kolja Strohm dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible 2 years ago
  Kolja Strohm 9d547874bd entities are now synchronized 2 years ago
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send 2 years ago
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system 2 years ago
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients 2 years ago
  Kolja Strohm d3ccc4551a fix missing chunks 2 years ago
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client 2 years ago
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory 2 years ago
  Kolja Strohm 5ece5d5ea1 fixed some bugs 2 years ago
  Kolja Strohm 99aeb1fa2e fixed a bug in the world loader if the world does not exists 2 years ago
  Kolja Strohm 172f61f656 implement basic network api design 2 years ago
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded 3 years ago
  Kolja Strohm ab42ad176e finished basic implementation of the world 3 years ago
  Kolja Strohm 40a9ac8c27 add tick and world update system 3 years ago
  Kolja Strohm a1cfecfcfb Projektdateien hinzufügen. 3 years ago