Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 5f6fe46883 apply new code formatter %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5b4c4f2119 improvd type system to reduce amount of needed souce code %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 1d4450a75c improved safty of world updates %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm efcb869199 blocks can now be destroyed by the player %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 587d0bb449 fix missing chunks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm e2ae7bea5e fix some bugs %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm d3ccc4551a fix missing chunks %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ab42ad176e finished basic implementation of the world %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 40a9ac8c27 add tick and world update system %!s(int64=3) %!d(string=hai) anos