Kolja Strohm
|
54e3efe672
fix errors in recipie lookup menue uiml
|
hai 1 ano |
Kolja Strohm
|
d4f3b96799
fix light info is transmitted for wrong locations
|
hai 1 ano |
Kolja Strohm
|
b6dbff17e7
fix tree leaves not spawning behind removed leaves
|
hai 1 ano |
Kolja Strohm
|
7347b12f13
fix issue with light transmission
|
hai 1 ano |
Kolja Strohm
|
27c7b5c85f
fix some blocks were not generated on chunk borders
|
hai 1 ano |
Kolja Strohm
|
396b447d77
actually tick the blocks that needs to be ticked
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
5f6fe46883
apply new code formatter
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
5b4c4f2119
improvd type system to reduce amount of needed souce code
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
106ad437b5
save and load multiblock structures
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
dec141550b
introduce Multiblock structures (WIP)
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
bb7b5010d5
add torches and improved light sytsem
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
a3cb05bd4d
greatly reduced ticking lags due to network synchronization locks
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
a212c2aa0d
fixed lagging while chunk generation
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
72ece6a5b2
send light data to clients
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
dd2d41b6c5
calculate light levels for red, green and blue lights
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
5737635a11
player movement is now client sided
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
fe130366e6
clients can now subscribe to chunc changes
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
ad1b9e0f2f
add item bar to ingame gui and synchronize target via api
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
4c3a4b212d
remove unneeded information from client
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
ac1988b8ec
fix bug in place block
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
210ca76960
fixed block positioning bug
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
587d0bb449
fix missing chunks
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
26f32aec01
big speedup of chunk network transmission
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
539007de2c
change the way chunks are transfered via network
|
%!s(int64=2) %!d(string=hai) anos |
Kolja Strohm
|
b4ccd85d6b
remove unneeded chunks from memory
|
%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
|
3d0a6628fc
removed tick lags when world updates are transmitted to clients
|
%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
|
d07bd95435
fix some issues with lazy block instantiation
|
%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
|
1145b8c9dc
improved algorithm for clearung unneeded generated blocks
|
%!s(int64=3) %!d(string=hai) anos |
Kolja Strohm
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
%!s(int64=3) %!d(string=hai) anos |