Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm e245aa7153 fix fluid blocks were not ticked because they were not instanticated at world generation hai 1 ano
  Kolja Strohm 674557b8cd add day-night cycle hai 1 ano
  Kolja Strohm defe6108f7 send more blocks on chunk loading and not later when the chunk neighbor is set hai 1 ano
  Kolja Strohm d418f08601 fix issue with block and light transmission at chunk borders hai 1 ano
  Kolja Strohm 09061cb99f fix block updates in a chunk were send to the client before the chunk itself hai 1 ano
  Kolja Strohm 41e7a18a93 made world generation configurable via json hai 1 ano
  Kolja Strohm ce04e66df8 implement all todos that were about items that needed to be spawned hai 1 ano
  Kolja Strohm 6548d5b031 change animation messages to be handled by chunk api hai 1 ano
  Kolja Strohm ddbe48cff5 add working windows version hai 1 ano
  Kolja Strohm b8c2d022c7 add map information hai 1 ano
  Kolja Strohm 54e3efe672 fix errors in recipie lookup menue uiml hai 1 ano
  Kolja Strohm d4f3b96799 fix light info is transmitted for wrong locations hai 1 ano
  Kolja Strohm b6dbff17e7 fix tree leaves not spawning behind removed leaves hai 1 ano
  Kolja Strohm 7347b12f13 fix issue with light transmission hai 1 ano
  Kolja Strohm 27c7b5c85f fix some blocks were not generated on chunk borders hai 1 ano
  Kolja Strohm 396b447d77 actually tick the blocks that needs to be ticked hai 1 ano
  Kolja Strohm 5f6fe46883 apply new code formatter hai 1 ano
  Kolja Strohm 5b4c4f2119 improvd type system to reduce amount of needed souce code hai 1 ano
  Kolja Strohm 106ad437b5 save and load multiblock structures %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dec141550b introduce Multiblock structures (WIP) %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 72ece6a5b2 send light data to clients %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5737635a11 player movement is now client sided %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ac1988b8ec fix bug in place block %!s(int64=2) %!d(string=hai) anos