Commit History

Author SHA1 Message Date
  Kolja Strohm dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible 2 years ago
  Kolja Strohm 9d547874bd entities are now synchronized 2 years ago
  Kolja Strohm efcb869199 blocks can now be destroyed by the player 2 years ago
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send 2 years ago
  Kolja Strohm 26f32aec01 big speedup of chunk network transmission 2 years ago
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system 2 years ago
  Kolja Strohm 028be923b5 add collision detection and gravity 2 years ago
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory 2 years ago
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients 2 years ago
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client 2 years ago
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory 2 years ago
  Kolja Strohm 3a0adc87e1 fix negative block address calculation 2 years ago
  Kolja Strohm d72792ecf8 fix chunk trie adresses 2 years ago
  Kolja Strohm ee51723fd7 fix some issues 2 years ago
  Kolja Strohm 5ece5d5ea1 fixed some bugs 2 years ago
  Kolja Strohm 172f61f656 implement basic network api design 2 years ago
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded 3 years ago
  Kolja Strohm 1ad8af39ba fix direction mistakes 3 years ago
  Kolja Strohm 0870c1fb7d finished work on inventory system 3 years ago
  Kolja Strohm ab42ad176e finished basic implementation of the world 3 years ago