Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 225a611a68 add tree seablings %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm de23ca92ba add inventory tooltips %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dec141550b introduce Multiblock structures (WIP) %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm acbc9e424e add item modifiers to shaped recipies to allow recipies that do not consume an item completly %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 677429fe6f add some basic caves %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5737635a11 player movement is now client sided %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 90beff9325 add stone tool and crafting recipie loader %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a36c42f642 add basic crafting architecture %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 9af2bf34d5 use bedder dandom noise to generate trees %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm bc47a43da6 add structure template system to world generator %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 9d547874bd entities are now synchronized %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm d3bf7460f0 spawn Block items if a block gets destroyed %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm efcb869199 blocks can now be destroyed by the player %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 248594818b fix world generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5ece5d5ea1 fixed some bugs %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 172f61f656 implement basic network api design %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 0870c1fb7d finished work on inventory system %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ab42ad176e finished basic implementation of the world %!s(int64=3) %!d(string=hai) anos