Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 72ece6a5b2 send light data to clients %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5737635a11 player movement is now client sided %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 74c4ba2226 player data will now be saved an loaded from save folder %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ac1988b8ec fix bug in place block %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 8fe8ffc96b fix compiler issues %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 9d547874bd entities are now synchronized %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm efcb869199 blocks can now be destroyed by the player %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 26f32aec01 big speedup of chunk network transmission %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 3a0adc87e1 fix negative block address calculation %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm d72792ecf8 fix chunk trie adresses %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ee51723fd7 fix some issues %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 5ece5d5ea1 fixed some bugs %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 172f61f656 implement basic network api design %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 1ad8af39ba fix direction mistakes %!s(int64=3) %!d(string=hai) anos