Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm ba2b133bb3 add first quest hai 1 ano
  Kolja Strohm 674557b8cd add day-night cycle hai 1 ano
  Kolja Strohm d418f08601 fix issue with block and light transmission at chunk borders hai 1 ano
  Kolja Strohm 41e7a18a93 made world generation configurable via json hai 1 ano
  Kolja Strohm 6548d5b031 change animation messages to be handled by chunk api hai 1 ano
  Kolja Strohm 92162d25c4 clients can now subscribe to mat changes and can request the position of all players hai 1 ano
  Kolja Strohm 911ed1c183 add info line on console to show average tick time and loaded chunks hai 1 ano
  Kolja Strohm 056e1acaf5 fix multiblock structures were not saved when dimension was saved hai 1 ano
  Kolja Strohm 13831b8a79 fix some issues with the map hai 1 ano
  Kolja Strohm b8c2d022c7 add map information hai 1 ano
  Kolja Strohm b6dbff17e7 fix tree leaves not spawning behind removed leaves hai 1 ano
  Kolja Strohm d81abce880 the server can now also exit and save the game while clients are still online %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5f6fe46883 apply new code formatter %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 106ad437b5 save and load multiblock structures %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dec141550b introduce Multiblock structures (WIP) %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5737635a11 player movement is now client sided %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dbdeace36e ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 9d547874bd entities are now synchronized %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm efcb869199 blocks can now be destroyed by the player %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 028be923b5 add collision detection and gravity %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos