Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm d418f08601 fix issue with block and light transmission at chunk borders hai 1 ano
  Kolja Strohm 09061cb99f fix block updates in a chunk were send to the client before the chunk itself hai 1 ano
  Kolja Strohm 41e7a18a93 made world generation configurable via json hai 1 ano
  Kolja Strohm 6548d5b031 change animation messages to be handled by chunk api hai 1 ano
  Kolja Strohm b8c2d022c7 add map information hai 1 ano
  Kolja Strohm b6dbff17e7 fix tree leaves not spawning behind removed leaves hai 1 ano
  Kolja Strohm 7347b12f13 fix issue with light transmission hai 1 ano
  Kolja Strohm 396b447d77 actually tick the blocks that needs to be ticked %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5f6fe46883 apply new code formatter %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dec141550b introduce Multiblock structures (WIP) %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 72ece6a5b2 send light data to clients %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 587d0bb449 fix missing chunks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 26f32aec01 big speedup of chunk network transmission %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ee51723fd7 fix some issues %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 1c827c2f83 removed old includes %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 172f61f656 implement basic network api design %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm ab42ad176e finished basic implementation of the world %!s(int64=3) %!d(string=hai) anos
  Kolja Strohm 40a9ac8c27 add tick and world update system %!s(int64=3) %!d(string=hai) anos