Commit History

Autor SHA1 Mensaxe Data
  Kolja Strohm 09061cb99f fix block updates in a chunk were send to the client before the chunk itself hai 1 ano
  Kolja Strohm 41e7a18a93 made world generation configurable via json hai 1 ano
  Kolja Strohm 6548d5b031 change animation messages to be handled by chunk api hai 1 ano
  Kolja Strohm 92162d25c4 clients can now subscribe to mat changes and can request the position of all players hai 1 ano
  Kolja Strohm 911ed1c183 add info line on console to show average tick time and loaded chunks hai 1 ano
  Kolja Strohm 056e1acaf5 fix multiblock structures were not saved when dimension was saved hai 1 ano
  Kolja Strohm cd90b4d8ad fix issues with RandNoise on windows hai 1 ano
  Kolja Strohm 13831b8a79 fix some issues with the map hai 1 ano
  Kolja Strohm b8c2d022c7 add map information hai 1 ano
  Kolja Strohm 7a99dc4a26 add player registry and dont use player name as filename for bedder security hai 1 ano
  Kolja Strohm b6dbff17e7 fix tree leaves not spawning behind removed leaves hai 1 ano
  Kolja Strohm 7347b12f13 fix issue with light transmission hai 1 ano
  Kolja Strohm 851941d5f9 fix some issues hai 1 ano
  Kolja Strohm d81abce880 the server can now also exit and save the game while clients are still online %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 396b447d77 actually tick the blocks that needs to be ticked %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5b4c4f2119 improvd type system to reduce amount of needed souce code %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 106ad437b5 save and load multiblock structures %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dec141550b introduce Multiblock structures (WIP) %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm bb7b5010d5 add torches and improved light sytsem %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm a212c2aa0d fixed lagging while chunk generation %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 72ece6a5b2 send light data to clients %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm dd2d41b6c5 calculate light levels for red, green and blue lights %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 5737635a11 player movement is now client sided %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm fe130366e6 clients can now subscribe to chunc changes %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 74c4ba2226 player data will now be saved an loaded from save folder %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 4c3a4b212d remove unneeded information from client %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm 07fcb7293f add uiml based gui system %!s(int64=2) %!d(string=hai) anos
  Kolja Strohm ac1988b8ec fix bug in place block %!s(int64=2) %!d(string=hai) anos