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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|x64">
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+ <Configuration>Debug</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|x64">
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+ <Configuration>Release</Configuration>
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+ <Platform>x64</Platform>
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+ </ProjectConfiguration>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v143</PlatformToolset>
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+ <ConfigurationType>Application</ConfigurationType>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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+ <ConfigurationType>Application</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <PlatformToolset>v143</PlatformToolset>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <CharacterSet>Unicode</CharacterSet>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="ExtensionSettings">
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+ <ImportGroup Label="Shared">
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ <CustomBuildStep>
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+ <Command>copy ..\..\..\..\..\Allgemein\Framework\x64\debug\Framework.dll Framework.dll</Command>
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+ </CustomBuildStep>
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+ <CustomBuildStep>
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+ <Outputs>kopieren ...;%(Outputs)</Outputs>
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+ </CustomBuildStep>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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+ <ClCompile>
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+ <WarningLevel>Level3</WarningLevel>
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+ <FunctionLevelLinking>true</FunctionLevelLinking>
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+ <IntrinsicFunctions>true</IntrinsicFunctions>
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+ <SDLCheck>true</SDLCheck>
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+ <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ <ConformanceMode>true</ConformanceMode>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
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+ <OptimizeReferences>true</OptimizeReferences>
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+ <GenerateDebugInformation>true</GenerateDebugInformation>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemGroup>
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+ <ClCompile Include="..\FactoryCraft\FastNoiseWrapper.cpp" />
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+ <ClCompile Include="..\FactoryCraft\Noise.cpp" />
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+ <ClCompile Include="..\FactoryCraft\NoiseInterpolator.cpp" />
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+ <ClCompile Include="..\FactoryCraft\RandNoise.cpp" />
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+ <ClCompile Include="Start.cpp" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <ClInclude Include="..\FactoryCraft\FastNoiseLite.h" />
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+ <ClInclude Include="..\FactoryCraft\FastNoiseWrapper.h" />
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+ <ClInclude Include="..\FactoryCraft\Noise.h" />
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+ <ClInclude Include="..\FactoryCraft\NoiseInterpolator.h" />
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+ <ClInclude Include="..\FactoryCraft\RandNoise.h" />
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+ </ItemGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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