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@@ -109,7 +109,7 @@ void Player::tick( const Dimension* zDimension, Game* zGame )
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if( (keyState | Key::MOVE_RIGHT) == keyState )
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{
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Vec2<float> norm = { faceDir.x, faceDir.y };
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- norm.CCW90().normalize();
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+ norm.CW90().normalize();
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speed += {norm.x, norm.y, 0};
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}
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if( (keyState | Key::MOVE_LEFT) == keyState )
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