|
@@ -105,7 +105,7 @@ void Chunk::putBlockAt( Framework::Vec3<int> location, Block *block )
|
|
|
|
|
|
void Chunk::setNeighbor( Direction dir, Chunk *zChunk )
|
|
|
{
|
|
|
- zNeighbours[ dir ] = zChunk;
|
|
|
+ zNeighbours[ getDirectionIndex(dir) ] = zChunk;
|
|
|
for( int i = 0; i < CHUNK_SIZE; i++ )
|
|
|
{
|
|
|
for( int z = 0; z < WORLD_HEIGHT; z++ )
|