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@@ -1,4 +1,7 @@
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#include "BasicBlocks.h"
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#include "BasicBlocks.h"
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+#include "ItemEntity.h"
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+#include "Game.h"
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+#include "AddEntityUpdate.h"
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BasicBlock::BasicBlock(const BlockType* zType, ItemType* zTool, Framework::Vec3<int> pos)
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BasicBlock::BasicBlock(const BlockType* zType, ItemType* zTool, Framework::Vec3<int> pos)
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@@ -14,6 +17,39 @@ void BasicBlock::onPostTick()
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{}
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{}
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+AdditionalItemSpawningBlock::AdditionalItemSpawningBlock(const BlockType* zType, ItemType* zTool, Framework::Vec3<int> pos)
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+ : BasicBlock(zType, zTool, pos)
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+{}
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+
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+void AdditionalItemSpawningBlock::addSpawn(SpawnConfig config)
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+{
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+ spawns.add(config);
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+}
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+
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+void AdditionalItemSpawningBlock::onDestroy()
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+{
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+ for (const SpawnConfig& config : spawns)
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+ {
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+ if ((double)rand() / RAND_MAX < config.chance)
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+ {
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+ int amount = config.min + (int)((config.max - config.min) * ((double)rand() / RAND_MAX));
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+ if (amount > 0)
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+ {
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+ ItemStack* spawnedItems = StaticRegistry<ItemType>::INSTANCE.zElement(config.itemType)->createItemStack(amount);
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+ if (spawnedItems)
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+ {
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+ ItemEntity* itemEntity = (ItemEntity*)ItemEntityType::INSTANCE->createEntity(location + Framework::Vec3<float>(0.5f, 0.5f, 0.5f), getDimensionId(), Game::INSTANCE->getNextEntityId());
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+ itemEntity->unsaveAddItem(spawnedItems, NO_DIRECTION);
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+ spawnedItems->release();
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+ Game::INSTANCE->requestWorldUpdate(new AddEntityUpdate(itemEntity, getDimensionId()));
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+ }
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+ }
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+ }
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+ }
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+ BasicBlock::onDestroy();
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+}
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+
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+
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BasicBlockType::BasicBlockType(int typeId, int itemTypeId, ModelInfo model)
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BasicBlockType::BasicBlockType(int typeId, int itemTypeId, ModelInfo model)
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: BlockType(typeId, 0, model, 1, 100, 0),
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: BlockType(typeId, 0, model, 1, 100, 0),
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itemType(itemTypeId),
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itemType(itemTypeId),
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@@ -130,22 +166,55 @@ Item* OakBlockItemType::createItem() const
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return item;
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return item;
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}
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}
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-// Leaves Wood
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-LeavesBlockType::LeavesBlockType()
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- : BasicBlockType(ID, LeavesBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/leaves.png", 6))
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+// Oak Leaves
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+OakLeavesBlockType::OakLeavesBlockType()
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+ : BasicBlockType(ID, OakLeavesBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/leaves.png", 6))
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{
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{
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hardness = 0.1f;
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hardness = 0.1f;
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defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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}
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}
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+Block* OakLeavesBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ AdditionalItemSpawningBlock* block = new AdditionalItemSpawningBlock(this, 0, position);
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+ block->addSpawn({ 1, 1, 0.015, OakSeblingBlockItemType::ID });
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+ return block;
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+}
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+
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-LeavesBlockItemType::LeavesBlockItemType()
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+OakLeavesBlockItemType::OakLeavesBlockItemType()
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: BasicBlockItemType(ID, "Leaves", 0, 0, ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6))
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: BasicBlockItemType(ID, "Leaves", 0, 0, ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6))
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{}
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{}
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-Item* LeavesBlockItemType::createItem() const
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+Item* OakLeavesBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, OakLeavesBlockType::INSTANCE, "Oak Leaves");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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+}
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+
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+// Oak Sebling
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+OakSeblingBlockType::OakSeblingBlockType()
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+ : BasicBlockType(ID, OakSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+Block* OakSeblingBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ // TODO: add sebling block
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+ return BasicBlockType::createBlock(position);
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+}
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+
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+
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+OakSeblingBlockItemType::OakSeblingBlockItemType()
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+ : BasicBlockItemType(ID, "Oak Sebling", 0, 0, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{}
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+
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+Item* OakSeblingBlockItemType::createItem() const
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{
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{
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- BasicBlockItem* item = new BasicBlockItem(this, LeavesBlockType::INSTANCE, "Leaves");
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+ BasicBlockItem* item = new BasicBlockItem(this, OakSeblingBlockType::INSTANCE, "Oak Sebling");
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initializeItem(item, 0, 0, 0.1f, 0, 1);
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initializeItem(item, 0, 0, 0.1f, 0, 1);
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return item;
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return item;
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}
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}
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@@ -230,6 +299,59 @@ Item* BirchBlockItemType::createItem() const
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return item;
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return item;
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}
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}
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+// Birch Leaves
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+BirchLeavesBlockType::BirchLeavesBlockType()
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+ : BasicBlockType(ID, BirchLeavesBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/leaves.png", 6))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+Block* BirchLeavesBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ AdditionalItemSpawningBlock* block = new AdditionalItemSpawningBlock(this, 0, position);
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+ block->addSpawn({ 1, 1, 0.03, BirchSeblingBlockItemType::ID });
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+ return block;
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+}
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+
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+
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+BirchLeavesBlockItemType::BirchLeavesBlockItemType()
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+ : BasicBlockItemType(ID, "Leaves", 0, 0, ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6))
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+{}
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+
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+Item* BirchLeavesBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, BirchLeavesBlockType::INSTANCE, "Birch Leaves");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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+}
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+
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+// Birch Sebling
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+BirchSeblingBlockType::BirchSeblingBlockType()
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+ : BasicBlockType(ID, BirchSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+Block* BirchSeblingBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ // TODO: add sebling block
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+ return BasicBlockType::createBlock(position);
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+}
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+
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+
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+BirchSeblingBlockItemType::BirchSeblingBlockItemType()
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+ : BasicBlockItemType(ID, "Birch Sebling", 0, 0, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{}
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+
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+Item* BirchSeblingBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, BirchSeblingBlockType::INSTANCE, "Birch Sebling");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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+}
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+
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// Beech Wood
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// Beech Wood
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BeechBlockType::BeechBlockType()
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BeechBlockType::BeechBlockType()
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: BasicBlockType(ID, BeechBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/beech.png", 6))
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: BasicBlockType(ID, BeechBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/beech.png", 6))
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@@ -250,6 +372,59 @@ Item* BeechBlockItemType::createItem() const
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return item;
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return item;
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}
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}
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+// Beech Leaves
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+BeechLeavesBlockType::BeechLeavesBlockType()
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+ : BasicBlockType(ID, BeechLeavesBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/leaves.png", 6))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+Block* BeechLeavesBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ AdditionalItemSpawningBlock* block = new AdditionalItemSpawningBlock(this, 0, position);
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+ block->addSpawn({ 1, 1, 0.02, BeechSeblingBlockItemType::ID });
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+ return block;
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+}
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+
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+
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+BeechLeavesBlockItemType::BeechLeavesBlockItemType()
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+ : BasicBlockItemType(ID, "Leaves", 0, 0, ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6))
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+{}
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+
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+Item* BeechLeavesBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, BeechLeavesBlockType::INSTANCE, "Beech Leaves");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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+}
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+
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+// Beech Sebling
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+BeechSeblingBlockType::BeechSeblingBlockType()
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+ : BasicBlockType(ID, BeechSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+Block* BeechSeblingBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ // TODO: add sebling block
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+ return BasicBlockType::createBlock(position);
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+}
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+
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+
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+BeechSeblingBlockItemType::BeechSeblingBlockItemType()
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+ : BasicBlockItemType(ID, "Beech Sebling", 0, 0, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{}
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+
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+Item* BeechSeblingBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, BeechSeblingBlockType::INSTANCE, "Beech Sebling");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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+}
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+
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// Basalt
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// Basalt
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BasaltBlockType::BasaltBlockType()
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BasaltBlockType::BasaltBlockType()
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: BasicBlockType(ID, BasaltBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/basalt.png", 6))
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: BasicBlockType(ID, BasaltBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/basalt.png", 6))
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@@ -288,4 +463,57 @@ Item* PineBlockItemType::createItem() const
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BasicBlockItem* item = new BasicBlockItem(this, PineBlockType::INSTANCE, "Pine");
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BasicBlockItem* item = new BasicBlockItem(this, PineBlockType::INSTANCE, "Pine");
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initializeItem(item, 0, 0, 1.4f, 0, 1);
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initializeItem(item, 0, 0, 1.4f, 0, 1);
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return item;
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return item;
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+}
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+
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+// Pine Leaves
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+PineLeavesBlockType::PineLeavesBlockType()
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+ : BasicBlockType(ID, PineLeavesBlockItemType::ID, ModelInfo("cube", "blocks.ltdb/leaves.png", 6))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+
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+PineLeavesBlockItemType::PineLeavesBlockItemType()
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+ : BasicBlockItemType(ID, "Leaves", 0, 0, ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6))
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+{}
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+
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+Item* PineLeavesBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, PineLeavesBlockType::INSTANCE, "Pine Leaves");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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+}
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+
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+Block* PineLeavesBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ AdditionalItemSpawningBlock* block = new AdditionalItemSpawningBlock(this, 0, position);
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+ block->addSpawn({ 1, 1, 0.025, PineSeblingBlockItemType::ID });
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+ return block;
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+}
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+
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+// Pine Sebling
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+PineSeblingBlockType::PineSeblingBlockType()
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+ : BasicBlockType(ID, PineSeblingBlockItemType::ID, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{
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+ hardness = 0.1f;
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+ defaultBlock = createBlockAt({ 0, 0, 0 }, 0);
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+}
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+
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+Block* PineSeblingBlockType::createBlock(Framework::Vec3<int> position) const
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+{
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+ // TODO: add sebling block
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+ return BasicBlockType::createBlock(position);
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+}
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+
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+
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+PineSeblingBlockItemType::PineSeblingBlockItemType()
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+ : BasicBlockItemType(ID, "Pine Sebling", 0, 0, ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1))
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+{}
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+
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+Item* PineSeblingBlockItemType::createItem() const
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+{
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+ BasicBlockItem* item = new BasicBlockItem(this, PineSeblingBlockType::INSTANCE, "Pine Sebling");
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+ initializeItem(item, 0, 0, 0.1f, 0, 1);
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+ return item;
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}
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}
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