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@@ -109,6 +109,8 @@ public:
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Framework::Text createPlayer(Framework::Text name);
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Framework::Text createPlayer(Framework::Text name);
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GameClient* addPlayer(FCKlient* client, Framework::Text name);
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GameClient* addPlayer(FCKlient* client, Framework::Text name);
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bool doesChunkExist(int x, int y, int dimension);
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bool doesChunkExist(int x, int y, int dimension);
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+ void blockTargetChanged(Block* zBlock);
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+ void entityTargetChanged(Entity* zEntity);
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bool isChunkLoaded(int x, int y, int dimension) const;
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bool isChunkLoaded(int x, int y, int dimension) const;
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Framework::Either<Block*, int> zBlockAt(
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Framework::Either<Block*, int> zBlockAt(
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Framework::Vec3<int> location, int dimension) const;
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Framework::Vec3<int> location, int dimension) const;
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