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@@ -3,6 +3,14 @@
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#include "Chunk.h"
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#include "Chunk.h"
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#include "Constants.h"
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#include "Constants.h"
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+ChunkMap::ChunkMap(Framework::Punkt chunkCenter)
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+ : ReferenceCounter(),
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+ chunkCenter(chunkCenter)
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+{
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+ pixels = new MapPixel[CHUNK_SIZE * CHUNK_SIZE];
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+ memset(pixels, 0, sizeof(MapPixel) * CHUNK_SIZE * CHUNK_SIZE);
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+}
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+
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ChunkMap::ChunkMap(Chunk* zChunk)
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ChunkMap::ChunkMap(Chunk* zChunk)
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: ReferenceCounter(),
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: ReferenceCounter(),
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chunkCenter(zChunk->location)
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chunkCenter(zChunk->location)
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@@ -28,13 +36,16 @@ ChunkMap::ChunkMap(Chunk* zChunk)
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int color1 = 0;
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int color1 = 0;
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int color2 = 0;
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int color2 = 0;
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if (visible) color2 = block2->getMapColor();
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if (visible) color2 = block2->getMapColor();
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- visible = block2->isVisible();
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+ visible = block2->isPassable() || block2->isTransparent();
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if (visible) color1 = block1->getMapColor();
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if (visible) color1 = block1->getMapColor();
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- visible = block1->isVisible();
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+ visible = block1->isPassable() || block1->isTransparent();
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if (color1 || color2)
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if (color1 || color2)
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{
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{
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- blocksBuffer[256 - ++count] = {(unsigned char)height,
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- (color1 >> 24) > (color2 >> 24) ? color1 : color2};
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+ MapBlock tmp = {(unsigned char)height,
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+ ((color1 >> 24) & 0xFF) > ((color2 >> 24) & 0xFF)
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+ ? color1
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+ : color2};
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+ blocksBuffer[256 - ++count] = tmp;
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}
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}
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}
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}
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int i = x * CHUNK_SIZE + y;
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int i = x * CHUNK_SIZE + y;
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@@ -81,8 +92,9 @@ void ChunkMap::update(
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cs.lock();
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cs.lock();
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int index = x * CHUNK_SIZE + y;
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int index = x * CHUNK_SIZE + y;
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bool found = 0;
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bool found = 0;
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- int resultColor = (color1 >> 24) > (color2 >> 24) ? color1 : color2;
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- bool removed = !(resultColor >> 24);
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+ int resultColor
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+ = ((color1 >> 24) & 0xFF) > ((color2 >> 24) & 0xFF) ? color1 : color2;
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+ bool removed = !((resultColor >> 24) & 0xFF);
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for (int i = 0; i < pixels[index].len; i++)
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for (int i = 0; i < pixels[index].len; i++)
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{
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{
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if (pixels[index].blocks[i].height == height)
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if (pixels[index].blocks[i].height == height)
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