Block.h 1.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. #pragma once
  2. #include <Model3D.h>
  3. #include "Area.h"
  4. #include "BlockType.h"
  5. #include "Registries.h"
  6. using namespace Framework;
  7. class BasicBlockItemType;
  8. class Chunk;
  9. class Block : public Model3D
  10. {
  11. protected:
  12. bool transparent;
  13. float hp;
  14. float maxHP;
  15. const BlockType* zType;
  16. bool sideVisible[6];
  17. Vec3<int> location;
  18. Framework::Textur* breakTextur;
  19. unsigned char lightData[6 * 6];
  20. char lightBuffer[24 * 4];
  21. void beforeRender(
  22. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader) override;
  23. void afterRender(
  24. GraphicsApi* api, Shader* zVertexShader, Shader* zPixelShader) override;
  25. public:
  26. Block(const BlockType* zType,
  27. Vec3<int> position,
  28. Model3DData* model,
  29. Model3DTextur* texture,
  30. int maxHp);
  31. virtual ~Block();
  32. void api(char* message);
  33. bool isTransparent() const;
  34. void setLightData(Direction dir, unsigned char* data);
  35. bool isVisible() const;
  36. Vec3<int> getLocation() const;
  37. const BlockType* zBlockType() const;
  38. Textur* zEffectTextur() override;
  39. float getEffectPercentage() override;
  40. friend Chunk;
  41. Text printLightInfo();
  42. };