Chunk.h 1.0 KB

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  1. #pragma once
  2. #include <Punkt.h>
  3. #include <Model3DCollection.h>
  4. #include <Reader.h>
  5. #include <Either.h>
  6. #include <Model3D.h>
  7. #include <Array.h>
  8. #include <Critical.h>
  9. #include "Block.h"
  10. #include "Area.h"
  11. class Chunk : public Framework::Model3DCollection
  12. {
  13. private:
  14. int dimensionId;
  15. Framework::Punkt location;
  16. Framework::RCArray<Block> blocks;
  17. bool isLoading;
  18. Framework::Critical cs;
  19. public:
  20. Chunk( Framework::Punkt location, int dimensionId );
  21. Chunk( Framework::Punkt location, int dimensionId, Framework::StreamReader* zReader );
  22. ~Chunk();
  23. Block* zBlockAt( Framework::Vec3<int> cLocation );
  24. void setBlock( Block* block );
  25. void removeBlock( Block* zBlock );
  26. void load( Framework::StreamReader* zReader );
  27. int getDimensionId() const;
  28. Framework::Punkt getCenter() const;
  29. Framework::Vec3<int> getMin() const;
  30. Framework::Vec3<int> getMax() const;
  31. void forAll( std::function<void( Model3D* )> f ) override;
  32. void updateVisibility();
  33. };