World.cpp 16 KB

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  1. #include "World.h"
  2. #include <AsynchronCall.h>
  3. #include <GraphicsApi.h>
  4. #include <iostream>
  5. #include <Network.h>
  6. #include <Welt3D.h>
  7. #include "Constants.h"
  8. #include "Game.h"
  9. #include "Globals.h"
  10. #include "Registries.h"
  11. #include "WorldUpdate.h"
  12. #include <DX12Buffer.h>
  13. #include <Welt3D.h>
  14. using namespace Network;
  15. using namespace Framework;
  16. World* World::INSTANCE = 0;
  17. World::World(Bildschirm3D* zScreen, FactoryClient* client)
  18. : Thread(),
  19. client(client)
  20. {
  21. renderedWorld = new Welt3D();
  22. renderedWorld->addDiffuseLight(DiffuseLight{
  23. Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
  24. currentDimension = new Dimension();
  25. zScreenPtr = zScreen;
  26. kam = new PlayerKam(zScreen);
  27. kam->setWelt(renderedWorld);
  28. zScreen->addKamera(kam);
  29. firstMessage = 1;
  30. ownEntityId = -1;
  31. currentTarget = 0;
  32. dayLightFactor = 1;
  33. time = 0;
  34. dayLength = 1000;
  35. transitionLength = 0;
  36. nightLength = 0;
  37. fallbackVertexLightBuffer = zScreen->zGraphicsApi()->createStructuredBuffer(16);
  38. char data[16];
  39. memset(data, 0, 16);
  40. *(int*)data = 0xFFFFFF00;
  41. fallbackVertexLightBuffer->setData(data);
  42. fallbackVertexLightBuffer->setLength(16);
  43. fallbackVertexLightBuffer->copieren();
  44. selectionModel = new FactoryCraftModel();
  45. selectionModel->setModelDaten(zScreen->zGraphicsApi()->getModel("cube"));
  46. selectionModel->setSize(1.005f);
  47. selectionModel->setVisible(0);
  48. selectionModel->setModelTextur(new Model3DTextur());
  49. for (int i = 0; i < 6; i++)
  50. {
  51. selectionModel->zTextur()->setPolygonTextur(i,
  52. zScreen->zGraphicsApi()->createOrGetTextur(
  53. "blocks.ltdb/selectedblock.p"));
  54. }
  55. selectionModel->setAlpha(1);
  56. selectionModel->setUseEffectAlpha(1);
  57. renderedWorld->addZeichnung(selectionModel);
  58. start();
  59. }
  60. World::~World()
  61. {
  62. zScreenPtr->removeKamera(kam);
  63. currentDimension->release();
  64. if (currentTarget) currentTarget->release();
  65. client->release();
  66. World::INSTANCE = 0;
  67. }
  68. void World::update(bool background)
  69. {
  70. NetworkReader* serverMessageReader = 0;
  71. unsigned char type = 0;
  72. while (background
  73. ? serverMessageReader = client->getNextBackgroundMessage()
  74. : serverMessageReader = client->getNextForegroundMessage())
  75. {
  76. serverMessageReader->lese((char*)&type, 1);
  77. if (type == 2) // WORLD UPDATE
  78. {
  79. int id = 0;
  80. serverMessageReader->lese((char*)&id, 4);
  81. STATIC_REGISTRY(WorldUpdateType)
  82. .zElement(id)
  83. ->applyUpdateAndCheck(serverMessageReader);
  84. }
  85. if (type == 3) // API MESSAGE
  86. {
  87. int length;
  88. serverMessageReader->lese((char*)&length, 4);
  89. char* data = new char[length];
  90. serverMessageReader->lese(data, length);
  91. switch (data[0])
  92. {
  93. case 1: // dimension message
  94. {
  95. int dimId = *(int*)(data + 1);
  96. if (dimId == currentDimension->getId())
  97. {
  98. currentDimension->api(data + 5);
  99. }
  100. break;
  101. }
  102. case 2: // gui message
  103. ((Game*)(Menu*)menuRegister->get("game"))->api(data + 1);
  104. break;
  105. case 3: // set target
  106. {
  107. switch (data[1])
  108. {
  109. case 0:
  110. setTarget(0);
  111. ((Game*)(Menu*)menuRegister->get("game"))
  112. ->setTargetUIML("");
  113. break;
  114. case 1:
  115. setTarget(zEntity(*(int*)(data + 2)));
  116. ((Game*)(Menu*)menuRegister->get("game"))
  117. ->setTargetUIML("");
  118. break;
  119. case 2:
  120. setTarget(zBlockAt(Vec3<int>(*(int*)(data + 2),
  121. *(int*)(data + 6),
  122. *(int*)(data + 10))));
  123. int side = *(int*)(data + 14);
  124. short len = *(short*)(data + 18);
  125. char* uiml = new char[len + 1];
  126. memcpy(uiml, data + 20, len);
  127. uiml[len] = 0;
  128. ((Game*)(Menu*)menuRegister->get("game"))
  129. ->setTargetUIML(uiml);
  130. delete[] uiml;
  131. break;
  132. }
  133. break;
  134. }
  135. case 4: // chat message
  136. {
  137. ((Game*)(Menu*)menuRegister->get("game"))
  138. ->zChat()
  139. ->addMessage(data + 1);
  140. break;
  141. }
  142. case 5: // chat options
  143. {
  144. ((Game*)(Menu*)menuRegister->get("game"))
  145. ->zChat()
  146. ->initOptions(data + 1);
  147. break;
  148. }
  149. case 6: // map data
  150. {
  151. ByteArrayReader reader(data + 1, length - 1, 0);
  152. ChunkMap* map = new ChunkMap(&reader);
  153. ((Game*)(Menu*)menuRegister->get("game"))
  154. ->zMap()
  155. ->addChunk(map);
  156. break;
  157. }
  158. case 7: // map player data
  159. {
  160. ((Game*)(Menu*)menuRegister->get("game"))
  161. ->zMap()
  162. ->updatePlayerData(data + 1);
  163. break;
  164. }
  165. case 8: // time sync
  166. {
  167. nightLength = *(double*)(data + 9);
  168. transitionLength = *(double*)(data + 17);
  169. dayLength = *(double*)(data + 25);
  170. time = *(double*)(data + 1);
  171. break;
  172. }
  173. }
  174. delete[] data;
  175. }
  176. if (type == 4) // POSITION UPDATE
  177. {
  178. int old = ownEntityId;
  179. serverMessageReader->lese((char*)&ownEntityId, 4);
  180. int dimensionId = 0;
  181. serverMessageReader->lese((char*)&dimensionId, 4);
  182. currentDimension->setId(dimensionId);
  183. kam->setEntityId(ownEntityId);
  184. Entity* p = zEntity(ownEntityId);
  185. if (p) p->setPlayerControlled();
  186. if (old != ownEntityId) client->sendPlayerAction("\5", 1);
  187. }
  188. client->endMessageReading(background);
  189. }
  190. client->endMessageReading(background);
  191. Entity* player = getCurrentPlayerEntity();
  192. if (player)
  193. {
  194. renderedWorld->lock();
  195. currentDimension->removeDistantChunks(
  196. {(int)player->getPos().x, (int)player->getPos().y});
  197. Punkt currentChunk
  198. = getChunkCenter((int)player->getX(), (int)player->getY());
  199. for (int x = 0; x <= CHUNK_VISIBILITY_RANGE; x++)
  200. {
  201. for (int y = 0; y <= CHUNK_VISIBILITY_RANGE; y++)
  202. {
  203. std::function<void(Punkt)> requestChunk = [this](Punkt center) {
  204. Chunk* zC = currentDimension->zChunk(center);
  205. if (!zC)
  206. {
  207. char msg[1];
  208. msg[0] = 0; // add observer and request chaunk data
  209. Punkt pos = center;
  210. subLock.lock();
  211. bool found = 0;
  212. for (Punkt p : subscriptions)
  213. {
  214. if (p == pos)
  215. {
  216. found = 1;
  217. break;
  218. }
  219. }
  220. if (!found)
  221. {
  222. client->chunkAPIRequest(pos, msg, 1);
  223. subscriptions.add(pos);
  224. }
  225. subLock.unlock();
  226. }
  227. };
  228. requestChunk(
  229. currentChunk + Punkt(x * CHUNK_SIZE, y * CHUNK_SIZE));
  230. if (y > 0)
  231. requestChunk(
  232. currentChunk + Punkt(x * CHUNK_SIZE, -y * CHUNK_SIZE));
  233. if (x > 0)
  234. {
  235. requestChunk(
  236. currentChunk + Punkt(-x * CHUNK_SIZE, y * CHUNK_SIZE));
  237. if (y > 0)
  238. requestChunk(currentChunk
  239. + Punkt(-x * CHUNK_SIZE, -y * CHUNK_SIZE));
  240. }
  241. }
  242. }
  243. renderedWorld->unlock();
  244. }
  245. }
  246. void World::onTick(double time)
  247. {
  248. selectionModel->tick(0.1);
  249. this->time += time;
  250. if (this->time >= dayLength + nightLength + transitionLength * 2)
  251. {
  252. this->time -= dayLength + nightLength + transitionLength * 2;
  253. }
  254. if (this->time > dayLength && this->time < dayLength + transitionLength)
  255. {
  256. dayLightFactor = 1.f - (float)((this->time - dayLength) / transitionLength) * 0.95f;
  257. }
  258. else if (this->time > dayLength + transitionLength
  259. && this->time < dayLength + transitionLength + nightLength)
  260. {
  261. // night
  262. dayLightFactor = 0.05f;
  263. if (renderedWorld->getDiffuseLightCount() > 0)
  264. {
  265. renderedWorld->removeDiffuseLight(0);
  266. }
  267. }
  268. else if (this->time > dayLength + transitionLength + nightLength)
  269. {
  270. dayLightFactor
  271. = (float)((this->time - dayLength) / transitionLength) * 0.95f + 0.05f;
  272. }
  273. else
  274. {
  275. dayLightFactor = 1.f;
  276. }
  277. if (this->time < dayLength + transitionLength
  278. || this->time > dayLength + transitionLength + nightLength)
  279. {
  280. float currentDayTime = (float)(this->time < dayLength + transitionLength
  281. ? this->time + transitionLength
  282. : this->time - dayLength + transitionLength + nightLength);
  283. Vec3<float> sunPos = Vec3<float>(-200.f, 50.f, 0.f);
  284. sunPos.rotateY((float)((currentDayTime / (dayLength + transitionLength * 2)) * PI));
  285. sunPos.normalize();
  286. if (!renderedWorld->getDiffuseLightCount())
  287. {
  288. renderedWorld->addDiffuseLight(
  289. {-sunPos, Vec3<float>(1.0, 1.0, 1.0)});
  290. }
  291. else
  292. {
  293. renderedWorld->getDiffuseLight(0).direction = -sunPos;
  294. }
  295. }
  296. }
  297. void World::setChunk(Chunk* chunk)
  298. {
  299. zScreenPtr->lock();
  300. renderedWorld->lock();
  301. currentDimension->setChunk(chunk, chunk->getCenter());
  302. renderedWorld->unlock();
  303. zScreenPtr->unlock();
  304. }
  305. void World::thread()
  306. {
  307. new AsynchronCall("World Update", [this]() {
  308. while (client->isConnected())
  309. {
  310. zScreenPtr->lock();
  311. if (World::INSTANCE != this)
  312. {
  313. zScreenPtr->unlock();
  314. return;
  315. }
  316. zScreenPtr->unlock();
  317. update(0);
  318. Sleep(10);
  319. }
  320. std::cout << "foreground connection lost\n";
  321. });
  322. while (client->isConnected())
  323. {
  324. zScreenPtr->lock();
  325. if (World::INSTANCE != this)
  326. {
  327. zScreenPtr->unlock();
  328. return;
  329. }
  330. zScreenPtr->unlock();
  331. update(1);
  332. Sleep(10);
  333. }
  334. Sleep(1000);
  335. zScreenPtr->lock();
  336. std::cout << "background connection lost\n";
  337. menuRegister->get("game")->hide();
  338. menuRegister->get("serverSelection")->show();
  339. release();
  340. zScreenPtr->unlock();
  341. if (World::INSTANCE == this)
  342. {
  343. World::INSTANCE = 0;
  344. }
  345. }
  346. Block* World::zBlockAt(Framework::Vec3<int> location) const
  347. {
  348. return currentDimension->zBlock(location);
  349. return 0;
  350. }
  351. Block* World::getBlockAt(Framework::Vec3<int> location) const
  352. {
  353. return currentDimension->getBlock(location);
  354. return 0;
  355. }
  356. Dimension* World::zDimension() const
  357. {
  358. return currentDimension;
  359. }
  360. void World::setVisibility(Chunk* zChunk, bool visible)
  361. {
  362. renderedWorld->lock();
  363. if (visible)
  364. renderedWorld->addCollection(
  365. dynamic_cast<Framework::Model3DCollection*>(zChunk->getThis()));
  366. else
  367. renderedWorld->removeCollection(zChunk);
  368. renderedWorld->unlock();
  369. }
  370. void World::setVisibility(Entity* zEntity, bool visible)
  371. {
  372. renderedWorld->lock();
  373. if (visible)
  374. renderedWorld->addZeichnung(
  375. dynamic_cast<Framework::Model3D*>(zEntity->getThis()));
  376. else
  377. renderedWorld->removeZeichnung(zEntity);
  378. renderedWorld->unlock();
  379. }
  380. Framework::Punkt World::getChunkCenter(int x, int y) const
  381. {
  382. return Punkt(((x < 0 ? x + 1 : x) / CHUNK_SIZE) * CHUNK_SIZE
  383. + (x < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2,
  384. ((y < 0 ? y + 1 : y) / CHUNK_SIZE) * CHUNK_SIZE
  385. + (y < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2);
  386. }
  387. Entity* World::zEntity(int id) const
  388. {
  389. Entity* e = currentDimension->zEntity(id);
  390. if (e) return e;
  391. return 0;
  392. }
  393. Entity* World::getEntity(int id) const
  394. {
  395. Entity* e = currentDimension->getEntity(id);
  396. if (e) return e;
  397. return 0;
  398. }
  399. void World::removeEntity(int id)
  400. {
  401. currentDimension->removeEntity(id);
  402. }
  403. PlayerKam* World::zKamera() const
  404. {
  405. return kam;
  406. }
  407. int World::getCurrentPlayerId() const
  408. {
  409. return ownEntityId;
  410. }
  411. Entity* World::getCurrentPlayerEntity() const
  412. {
  413. return zEntity(ownEntityId);
  414. }
  415. void World::setTarget(Framework::Model3D* zTarget)
  416. {
  417. if (zTarget != currentTarget)
  418. {
  419. targetLock.lock();
  420. if (!zTarget)
  421. {
  422. selectionModel->setVisible(0);
  423. }
  424. else
  425. {
  426. selectionModel->setPosition(
  427. zTarget->getPos().x, zTarget->getPos().y, zTarget->getPos().z);
  428. Block* b = dynamic_cast<Block*>(zTarget);
  429. if (b
  430. && b->zBlockType()->getModelInfo().getModelName().istGleich(
  431. "cube")
  432. && b->getEffectPercentage() > 0)
  433. {
  434. selectionModel->setDestroyedState(b->getEffectPercentage());
  435. }
  436. else
  437. {
  438. selectionModel->setDestroyedState(0);
  439. }
  440. selectionModel->setVisible(1);
  441. }
  442. if (currentTarget)
  443. {
  444. currentTarget->setAmbientFactor(
  445. currentTarget->getAmbientFactor() - 0.2f);
  446. currentTarget->release();
  447. currentTarget = 0;
  448. }
  449. if (zTarget)
  450. {
  451. currentTarget
  452. = dynamic_cast<Framework::Model3D*>(zTarget->getThis());
  453. if (currentTarget)
  454. currentTarget->setAmbientFactor(
  455. currentTarget->getAmbientFactor() + 0.2f);
  456. }
  457. targetLock.unlock();
  458. }
  459. }
  460. void World::lockWorld()
  461. {
  462. renderedWorld->lock();
  463. }
  464. void World::unlockWorld()
  465. {
  466. renderedWorld->unlock();
  467. }
  468. void World::onChunkAdded(Punkt pos)
  469. {
  470. subLock.lock();
  471. int index = 0;
  472. for (Punkt p : subscriptions)
  473. {
  474. if (p == pos)
  475. {
  476. subscriptions.remove(index);
  477. break;
  478. }
  479. index++;
  480. }
  481. subLock.unlock();
  482. }
  483. Framework::Model3D* World::getCurrentTarget() const
  484. {
  485. while (targetLock.isLocked())
  486. Sleep(1);
  487. return currentTarget
  488. ? dynamic_cast<Framework::Model3D*>(currentTarget->getThis())
  489. : 0;
  490. }
  491. FactoryCraftModel* World::zSelectedEffectModel() const
  492. {
  493. return selectionModel;
  494. }
  495. Chunk* World::zChunk(Punkt center)
  496. {
  497. return currentDimension->zChunk(center);
  498. }
  499. FactoryClient* World::zClient() const
  500. {
  501. return client;
  502. }
  503. float World::getDayLightFactor() const {
  504. return dayLightFactor;
  505. }
  506. Framework::DXBuffer* World::zFallbackVertexLightBuffer()
  507. {
  508. return fallbackVertexLightBuffer;
  509. }