ServerSelection.cpp 20 KB

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  1. #include "ServerSelection.h"
  2. #include <AlphaFeld.h>
  3. #include <AsynchronCall.h>
  4. #include <Base64.h>
  5. #include <Bild.h>
  6. #include <Datei.h>
  7. #include <JSON.h>
  8. #include <Knopf.h>
  9. #include <Schrift.h>
  10. #include "FactoryClient.h"
  11. #include "Globals.h"
  12. #include "Initialisierung.h"
  13. using namespace Framework;
  14. ServerStatus::ServerStatus(Framework::Text name,
  15. Framework::Text ip,
  16. unsigned short sslPort,
  17. unsigned short port,
  18. Framework::HashMap<Framework::Text, Framework::Text>* secrets)
  19. : ZeichnungHintergrund(),
  20. name(name),
  21. ip(ip),
  22. sslPort(sslPort),
  23. port(port),
  24. playerName(""),
  25. ping(-1),
  26. status("..."),
  27. statusId(0),
  28. requestId(0),
  29. secrets(secrets),
  30. closeAF(new AlphaFeld()),
  31. join(initKnopf(0, 0, 55, 20, Knopf::Style::Normal, "join"))
  32. {
  33. closeAF->setSize(20, 20);
  34. closeAF->setFarbe(0x00FF0000);
  35. setMausEreignis(_ret1ME);
  36. setStyle(Style::Erlaubt | Style::Sichtbar | Style::Rahmen);
  37. setRahmenBreite(1);
  38. setRahmenFarbe(0xFF3d3d3d);
  39. join->setMausEreignis([this](void* p, void* o, MausEreignis me) {
  40. if (me.id == ME_RLinks)
  41. {
  42. FactoryClient* client = new FactoryClient();
  43. if (!client->connect(getIp(), getSSLPort()))
  44. {
  45. lockZeichnung();
  46. status = "The Server is currently not reachable";
  47. statusId = 404;
  48. ping = -1;
  49. rend = 1;
  50. unlockZeichnung();
  51. client->release();
  52. }
  53. else
  54. {
  55. Text secret = "";
  56. if (this->secrets->has(playerName))
  57. secret = this->secrets->get(playerName);
  58. if (statusId == 203) secret = "";
  59. bool isNew = secret.getLength() == 0;
  60. int stId = client->join(playerName, secret, getPort());
  61. lockZeichnung();
  62. statusId = stId;
  63. if (statusId == 403) status = "The name is already in use";
  64. if (statusId == 500) status = "Unknown Server message received";
  65. if (statusId == 201) status = "Please try again";
  66. unlockZeichnung();
  67. if (statusId == 200 || statusId == 201)
  68. {
  69. if (statusId == 200)
  70. ((ServerSelectionMenu*)(Menu*)menuRegister->get(
  71. "serverSelection"))
  72. ->hide();
  73. if (isNew)
  74. {
  75. this->secrets->put(playerName, secret);
  76. ((ServerSelectionMenu*)(Menu*)menuRegister->get(
  77. "serverSelection"))
  78. ->saveServers();
  79. }
  80. if (statusId == 200)
  81. {
  82. World::INSTANCE = new World(
  83. dynamic_cast<Bildschirm3D*>(window->zBildschirm()),
  84. client);
  85. ((ServerSelectionMenu*)(Menu*)menuRegister->get("game"))
  86. ->show();
  87. }
  88. }
  89. else
  90. client->release();
  91. }
  92. }
  93. return 1;
  94. });
  95. }
  96. ServerStatus::~ServerStatus()
  97. {
  98. secrets->release();
  99. closeAF->release();
  100. join->release();
  101. }
  102. void ServerStatus::updatePlayerName(Framework::Text playerName)
  103. {
  104. lockZeichnung();
  105. status = "";
  106. this->playerName = playerName;
  107. ServerStatus* tmp = dynamic_cast<ServerStatus*>(getThis());
  108. int id = ++requestId;
  109. unlockZeichnung();
  110. new AsynchronCall([tmp, id]() {
  111. FactoryClient* client = new FactoryClient();
  112. if (!client->connect(tmp->getIp(), tmp->getSSLPort()))
  113. {
  114. tmp->lockZeichnung();
  115. if (tmp->requestId == id)
  116. {
  117. tmp->status = "The Server is currently not reachable";
  118. tmp->statusId = 404;
  119. tmp->ping = -1;
  120. tmp->rend = 1;
  121. }
  122. tmp->unlockZeichnung();
  123. }
  124. else
  125. {
  126. tmp->lockZeichnung();
  127. if (tmp->requestId == id)
  128. {
  129. Text secret = "";
  130. if (tmp->secrets->has(tmp->playerName))
  131. secret = tmp->secrets->get(tmp->playerName);
  132. tmp->unlockZeichnung();
  133. int ping = client->ping();
  134. int statusId = client->status(tmp->playerName, secret);
  135. if (statusId == 403)
  136. {
  137. int secondStatus = client->status(tmp->playerName, "");
  138. if (secondStatus == 200)
  139. statusId = 203;
  140. }
  141. if (secret.istGleich("") && statusId == 200)
  142. {
  143. statusId = 203;
  144. }
  145. tmp->lockZeichnung();
  146. if (tmp->requestId == id)
  147. {
  148. tmp->ping = ping;
  149. tmp->statusId = statusId;
  150. if (tmp->statusId == 200)
  151. tmp->status = "The Server is reachable";
  152. if (statusId == 203)
  153. tmp->status = "Create a new player";
  154. if (tmp->statusId == 403)
  155. tmp->status = "The name is already in use";
  156. tmp->rend = 1;
  157. }
  158. }
  159. tmp->unlockZeichnung();
  160. }
  161. client->release();
  162. tmp->release();
  163. });
  164. }
  165. void ServerStatus::doMausEreignis(Framework::MausEreignis& me, bool userRet)
  166. {
  167. if (me.id == ME_Leaves)
  168. {
  169. closeAF->setStrength(0);
  170. closeAF->setFarbe(0x00FF0000);
  171. }
  172. else if (me.id == ME_Bewegung)
  173. {
  174. if (me.mx >= gr.x - 20 && me.mx < gr.x && me.my >= 0 && me.my <= 20)
  175. {
  176. if (closeAF->getStrength() == 0)
  177. {
  178. closeAF->setStrength(-5);
  179. closeAF->setFarbe(0x30FF0000);
  180. }
  181. }
  182. else
  183. {
  184. if (closeAF->getStrength() != 0)
  185. {
  186. closeAF->setStrength(0);
  187. closeAF->setFarbe(0x00FF0000);
  188. }
  189. }
  190. }
  191. if (me.id == ME_RLinks)
  192. {
  193. if (me.mx >= gr.x - 20 && me.mx < gr.x && me.my >= 0 && me.my <= 20)
  194. {
  195. ((ServerSelectionMenu*)(Menu*)menuRegister->get("serverSelection"))
  196. ->removeServer(name);
  197. return;
  198. }
  199. }
  200. if (canConnect()) join->doPublicMausEreignis(me);
  201. }
  202. bool ServerStatus::tick(double time)
  203. {
  204. join->setPosition(gr.x - 60, gr.y - 25);
  205. closeAF->setPosition(gr.x - 20, 0);
  206. return ZeichnungHintergrund::tick(time) || join->tick(time)
  207. || closeAF->tick(time);
  208. }
  209. void ServerStatus::render(Framework::Bild& rObj)
  210. {
  211. ZeichnungHintergrund::render(rObj);
  212. if (rObj.setDrawOptions(pos, gr))
  213. {
  214. TextRenderer tr(
  215. dynamic_cast<Schrift*>(uiFactory.initParam.schrift->getThis()));
  216. tr.setSchriftSize(12);
  217. tr.renderText(5, 5, name, rObj, 0xFFFFFFFF);
  218. tr.renderText(
  219. 5, 25, ip + ":" + sslPort + " (" + port + ")", rObj, 0xFF808080);
  220. if (requestId && requestId != 404)
  221. {
  222. int tbr = tr.getTextBreite(Text("ping: ") + ping);
  223. if (ping >= 0)
  224. {
  225. tr.renderText(getBreite() - 25 - tbr,
  226. 5,
  227. Text("ping: ") + ping,
  228. rObj,
  229. 0xFFFFFFFF);
  230. }
  231. }
  232. if (statusId == 404 || statusId == 500)
  233. tr.renderText(5, 45, status, rObj, 0xFFFF0000);
  234. if (statusId == 403 || statusId == 201 || statusId == 203)
  235. tr.renderText(5, 45, status, rObj, 0xFFFFA500);
  236. if (statusId == 200) tr.renderText(5, 45, status, rObj, 0xFF00FF00);
  237. closeAF->render(rObj);
  238. rObj.drawLinie(Punkt(gr.x - 20, 0), Punkt(gr.x, 20), 0xFFFF0000);
  239. rObj.drawLinie(Punkt(gr.x - 20, 20), Punkt(gr.x, 0), 0xFFFF0000);
  240. if (canConnect()) join->render(rObj);
  241. rObj.releaseDrawOptions();
  242. }
  243. }
  244. Framework::Text ServerStatus::getName() const
  245. {
  246. return name;
  247. }
  248. Framework::Text ServerStatus::getIp() const
  249. {
  250. return ip;
  251. }
  252. unsigned short ServerStatus::getSSLPort() const
  253. {
  254. return sslPort;
  255. }
  256. unsigned short ServerStatus::getPort() const
  257. {
  258. return port;
  259. }
  260. Framework::HashMap<Framework::Text, Framework::Text>*
  261. ServerStatus::zSecrets() const
  262. {
  263. return secrets;
  264. }
  265. bool ServerStatus::canConnect() const
  266. {
  267. return statusId == 200 || statusId == 201 ||statusId == 203;
  268. }
  269. ServerSelectionMenu::ServerSelectionMenu(Bildschirm* zScreen)
  270. : Menu(zScreen)
  271. {
  272. playerNameLabel = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150,
  273. zScreen->getBackBufferSize().y / 2 - 300,
  274. 85,
  275. 20,
  276. TextFeld::Style::Text | TextFeld::Style::VCenter,
  277. "Player Name:");
  278. elements.add(playerNameLabel);
  279. playerName = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150 + 85,
  280. zScreen->getBackBufferSize().y / 2 - 300,
  281. 215,
  282. 20,
  283. TextFeld::Style::TextFeld,
  284. "");
  285. playerName->setNTastaturEreignis(
  286. [this](void* p, void* o, TastaturEreignis te) {
  287. // set player names of each server
  288. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  289. ((ServerStatus*)serverList->zEintrag(i))
  290. ->updatePlayerName(playerName->zText()->getText());
  291. saveServers();
  292. return 1;
  293. });
  294. elements.add(playerName);
  295. serverLabel = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150,
  296. zScreen->getBackBufferSize().y / 2 - 275,
  297. 100,
  298. 20,
  299. TextFeld::Style::Text | TextFeld::Style::VCenter,
  300. "Server:");
  301. elements.add(serverLabel);
  302. refresh = initKnopf(zScreen->getBackBufferSize().x / 2 + 80,
  303. zScreen->getBackBufferSize().y / 2 - 275,
  304. 70,
  305. 20,
  306. Knopf::Style::Normal,
  307. "Refresh");
  308. refresh->setMausEreignis(
  309. [this](void* p, void* o, Framework::MausEreignis me) {
  310. if (me.id == ME_RLinks)
  311. {
  312. if (playerName->zText()->getLength() > 0)
  313. {
  314. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  315. ((ServerStatus*)serverList->zEintrag(i))
  316. ->updatePlayerName(playerName->zText()->getText());
  317. }
  318. }
  319. return 1;
  320. });
  321. elements.add(refresh);
  322. serverList = new ZListe();
  323. serverList->setSize(300, 480);
  324. serverList->setRahmenBreite(1);
  325. serverList->setRahmenFarbe(0xFF6d6d6d);
  326. serverList->setPosition(zScreen->getBackBufferSize().x / 2 - 150,
  327. zScreen->getBackBufferSize().y / 2 - 250);
  328. serverList->setStyle(ZListe::Style::Normal | ZListe::Style::VScroll);
  329. serverList->setMausEreignis(_ret1ME);
  330. serverList->setVertikalScrollPos(0);
  331. serverList->setEntrySeperatorSize(1);
  332. serverList->setEntrySeperatorColor(0xFF6d6d6d);
  333. elements.add(serverList);
  334. add = initKnopf(zScreen->getBackBufferSize().x / 2 - 50,
  335. zScreen->getBackBufferSize().y / 2 + 235,
  336. 100,
  337. 20,
  338. Knopf::Style::Normal,
  339. "Add Server");
  340. elements.add(add);
  341. add->setMausEreignis([this](void* p, void* o, Framework::MausEreignis me) {
  342. if (me.id == ME_RLinks)
  343. {
  344. hide();
  345. menuRegister->get("addServer")->show();
  346. }
  347. return 1;
  348. });
  349. // load server json
  350. JSON::JSONValue* json = JSON::loadJSONFromFile("data/server.json");
  351. if (json)
  352. {
  353. // build validator
  354. JSON::Validator::JSONValidator* validator
  355. = JSON::Validator::JSONValidator::buildForObject()
  356. ->withRequiredString("playerName")
  357. ->withDefault("")
  358. ->finishString()
  359. ->withRequiredAttribute("server",
  360. JSON::Validator::JSONValidator::buildForArray()
  361. ->withDefault(new JSON::JSONArray())
  362. ->removeInvalidEntries()
  363. ->addAcceptedTypeInArray(
  364. JSON::Validator::JSONValidator::buildForObject()
  365. ->withRequiredString("name")
  366. ->finishString()
  367. ->withRequiredString("ip")
  368. ->finishString()
  369. ->withRequiredNumber("sslPort")
  370. ->whichIsGreaterOrEqual(0)
  371. ->whichIsLessOrEqual((double)0xFFFF)
  372. ->finishNumber()
  373. ->withRequiredNumber("port")
  374. ->whichIsGreaterOrEqual(0)
  375. ->whichIsLessOrEqual((double)0xFFFF)
  376. ->finishNumber()
  377. ->withRequiredAttribute("secrets",
  378. JSON::Validator::JSONValidator::
  379. buildForArray()
  380. ->addAcceptedObjectInArray()
  381. ->withRequiredString("secret")
  382. ->finishString()
  383. ->withRequiredString("playerName")
  384. ->finishString()
  385. ->finishObject()
  386. ->finishArray())
  387. ->finishObject())
  388. ->finishArray())
  389. ->finishObject();
  390. JSON::JSONValue* validJson = validator->getValidParts(json);
  391. json->release();
  392. if (validJson)
  393. {
  394. JSON::JSONArray* arr
  395. = validJson->asObject()->zValue("server")->asArray();
  396. for (int i = 0; i < arr->getLength(); i++)
  397. {
  398. JSON::JSONObject* obj = arr->zValue(i)->asObject();
  399. Framework::HashMap<Framework::Text, Framework::Text>* secrets
  400. = new Framework::HashMap<Framework::Text, Framework::Text>(
  401. 10, [](Text t) { return t.hashCode(); });
  402. JSON::JSONArray* secretsJson
  403. = obj->zValue("secrets")->asArray();
  404. for (int j = 0; j < secretsJson->getLength(); j++)
  405. {
  406. JSON::JSONObject* obj2 = secretsJson->zValue(j)->asObject();
  407. // decode base64 secret
  408. char* secretBuffer = 0;
  409. int length;
  410. Framework::base64Decode(
  411. obj2->zValue("secret")->asString()->getString(),
  412. &secretBuffer,
  413. &length);
  414. secrets->put(
  415. obj2->zValue("playerName")->asString()->getString(),
  416. Framework::Text(secretBuffer));
  417. delete[] secretBuffer;
  418. }
  419. ServerStatus* s = new ServerStatus(
  420. obj->zValue("name")->asString()->getString(),
  421. obj->zValue("ip")->asString()->getString(),
  422. (unsigned short)obj->zValue("sslPort")
  423. ->asNumber()
  424. ->getNumber(),
  425. (unsigned short)obj->zValue("port")
  426. ->asNumber()
  427. ->getNumber(),
  428. secrets);
  429. s->setSize(300, 65);
  430. serverList->addEintrag(s);
  431. }
  432. playerName->setText(validJson->asObject()
  433. ->zValue("playerName")
  434. ->asString()
  435. ->getString());
  436. if (playerName->zText()->getLength() > 0)
  437. {
  438. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  439. ((ServerStatus*)serverList->zEintrag(i))
  440. ->updatePlayerName(playerName->zText()->getText());
  441. }
  442. serverList->updateVScroll();
  443. validJson->release();
  444. }
  445. validator->release();
  446. }
  447. }
  448. void ServerSelectionMenu::addServer(Framework::Text name,
  449. Framework::Text ip,
  450. unsigned short sslPort,
  451. unsigned short port)
  452. {
  453. ServerStatus* tmp = new ServerStatus(name,
  454. ip,
  455. sslPort,
  456. port,
  457. new HashMap<Framework::Text, Framework::Text>(
  458. 10, [](Text t) { return t.hashCode(); }));
  459. tmp->setSize(300, 65);
  460. serverList->addEintrag(tmp);
  461. tmp->updatePlayerName(playerName->zText()->getText());
  462. serverList->updateVScroll();
  463. saveServers();
  464. }
  465. bool ServerSelectionMenu::hasServer(Framework::Text name) const
  466. {
  467. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  468. {
  469. if (((ServerStatus*)serverList->zEintrag(i))->getName() == name)
  470. return 1;
  471. }
  472. return 0;
  473. }
  474. void ServerSelectionMenu::removeServer(Framework::Text name) const
  475. {
  476. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  477. {
  478. if (((ServerStatus*)serverList->zEintrag(i))->getName() == name)
  479. serverList->removeEintrag(i);
  480. }
  481. serverList->updateVScroll();
  482. saveServers();
  483. }
  484. void ServerSelectionMenu::saveServers() const
  485. {
  486. Datei file;
  487. file.setDatei("data/server.json");
  488. file.open(Datei::Style::schreiben);
  489. JSON::JSONObject root;
  490. JSON::JSONArray* servers = new JSON::JSONArray();
  491. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  492. {
  493. JSON::JSONObject* server = new JSON::JSONObject();
  494. server->addValue("name",
  495. new JSON::JSONString(
  496. ((ServerStatus*)serverList->zEintrag(i))->getName()));
  497. server->addValue("ip",
  498. new JSON::JSONString(
  499. ((ServerStatus*)serverList->zEintrag(i))->getIp()));
  500. server->addValue("sslPort",
  501. new JSON::JSONNumber(
  502. ((ServerStatus*)serverList->zEintrag(i))->getSSLPort()));
  503. server->addValue("port",
  504. new JSON::JSONNumber(
  505. ((ServerStatus*)serverList->zEintrag(i))->getPort()));
  506. JSON::JSONArray* secrets = new JSON::JSONArray();
  507. for (auto secretEntry :
  508. *((ServerStatus*)serverList->zEintrag(i))->zSecrets())
  509. {
  510. JSON::JSONObject* secret = new JSON::JSONObject();
  511. secret->addValue(
  512. "playerName", new JSON::JSONString(secretEntry.getKey()));
  513. // base64 encode secret
  514. Framework::Text secretBase64 = Framework::base64Encode(
  515. secretEntry.getValue(), secretEntry.getValue().getLength());
  516. secret->addValue("secret", new JSON::JSONString(secretBase64));
  517. secrets->addValue(secret);
  518. }
  519. server->addValue("secrets", secrets);
  520. servers->addValue(server);
  521. }
  522. root.addValue("server", servers);
  523. root.addValue(
  524. "playerName", new JSON::JSONString(playerName->zText()->getText()));
  525. Framework::Text json = root.toString();
  526. file.schreibe(json, json.getLength());
  527. file.close();
  528. }