Chunk.h 1.2 KB

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  1. #pragma once
  2. #include <Punkt.h>
  3. #include <ReferenceCounter.h>
  4. #include <Reader.h>
  5. #include <Either.h>
  6. #include "Area.h"
  7. class Block;
  8. class Chunk : public virtual Framework::ReferenceCounter
  9. {
  10. private:
  11. int dimensionId;
  12. Framework::Punkt location;
  13. Block** blocks;
  14. unsigned short* blockIds;
  15. Chunk* zNeighbours[ 4 ];
  16. Framework::Either<Block*, int> zBlockNeighbor( Framework::Vec3<int> location );
  17. public:
  18. Chunk( Framework::Punkt location, int dimensionId );
  19. Chunk( Framework::Punkt location, int dimensionId, Framework::StreamReader* zReader );
  20. ~Chunk();
  21. bool updateVisibility();
  22. Framework::Either<Block*, int> zBlockAt( Framework::Vec3<int> cLocation ) const;
  23. const Block* zBlockConst( Framework::Vec3<int> location ) const;
  24. void putBlockAt( Framework::Vec3<int> location, Block* block );
  25. void putBlockTypeAt( Framework::Vec3<int> location, int type );
  26. void setNeighbor( Direction dir, Chunk* zChunk );
  27. void load( Framework::StreamReader* zReader );
  28. int getDimensionId() const;
  29. Framework::Punkt getCenter() const;
  30. Framework::Vec3<int> getMin() const;
  31. Framework::Vec3<int> getMax() const;
  32. };