Game.h 429 B

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  1. #pragma once
  2. #include <Knopf.h>
  3. #include <Bild.h>
  4. #include "Menu.h"
  5. #include "Dialog.h"
  6. class Player;
  7. class Game : public Menu
  8. {
  9. private:
  10. Framework::Knopf* logout;
  11. Framework::TextFeld* debug;
  12. Framework::Array<UIMLDialog*> dialogs;
  13. public:
  14. // Konstruktor
  15. Game(Bildschirm* zScreen);
  16. ~Game();
  17. void updatePosition(Vec3<float> position, bool target, Vec3<int> targetPos);
  18. void api(char* data);
  19. };