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- #pragma once
- #include <Array.h>
- #include <HashMap.h>
- #include <RCPointer.h>
- #include <UIInitialization.h>
- #include <Schrift.h>
- #include <DLLRegister.h>
- #include <Bildschirm.h>
- #include <Fenster.h>
- #include "Menu.h"
- #include "NetworkHandler.h"
- #include "World.h"
- #ifndef variable
- #define variable extern
- #endif
- variable Framework::HashMap<Framework::Text, Framework::RCPointer<Menu>>* menuRegister;
- variable UIInit uiFactory;
- variable Framework::HashMap<Framework::Text, Framework::RCPointer<Schrift>>* fontRegister;
- variable NetworkHandler* network;
- variable DLLRegister* dlls;
- variable World* currentGame;
- variable Framework::WFenster* window;
- variable RCArray<Bild>* itemIcons;
- variable BlockType** blockTypes;
- variable int blockTypeCount;
- variable ItemType** itemTypes;
- variable int itemTypeCount;
- variable EntityType** entityTypes;
- variable int entityTypeCount;
- void initVariables();
- void initMenus();
- void releaseVariables();
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