World.cpp 6.0 KB

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  1. #include <Network.h>
  2. #include <Welt3D.h>
  3. #include <GraphicsApi.h>
  4. #include <iostream>
  5. #include "World.h"
  6. #include "Globals.h"
  7. #include "WorldUpdate.h"
  8. #include "Constants.h"
  9. #include "Registries.h"
  10. #include "BasicBlocks.h"
  11. #include "Game.h"
  12. #include <AsynchronCall.h>
  13. using namespace Network;
  14. using namespace Framework;
  15. World::World(Bildschirm3D* zScreen)
  16. : Thread()
  17. {
  18. renderedWorld = new Welt3D();
  19. renderedWorld->addDiffuseLight(DiffuseLight{ Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f) });
  20. dimensions = new RCArray<Dimension>();
  21. zScreenPtr = zScreen;
  22. kam = new PlayerKam(zScreen);
  23. kam->setWelt(renderedWorld);
  24. zScreen->addKamera(kam);
  25. firstMessage = 1;
  26. hasTarget = 0;
  27. entityTarget = -1;
  28. ownEntityId = -1;
  29. currentTarget = 0;
  30. start();
  31. }
  32. World::~World()
  33. {
  34. zScreenPtr->removeKamera(kam);
  35. dimensions->release();
  36. if (currentTarget)
  37. currentTarget->release();
  38. }
  39. void World::update(bool background)
  40. {
  41. NetworkReader* serverMessageReader = 0;
  42. unsigned char type = 0;
  43. while (background ? serverMessageReader = network->zFactoryClient()->getNextBackgroundMessage() : serverMessageReader = network->zFactoryClient()->getNextForegroundMessage())
  44. {
  45. serverMessageReader->lese((char*)&type, 1);
  46. if (type == 2) // WORLD UPDATE
  47. {
  48. int id = 0;
  49. serverMessageReader->lese((char*)&id, 4);
  50. STATIC_REGISTRY(WorldUpdateType).zElement(id)->applyUpdateAndCheck(serverMessageReader);
  51. }
  52. if (type == 3) // API MESSAGE
  53. {
  54. int length;
  55. serverMessageReader->lese((char*)&length, 4);
  56. char* data = new char[length];
  57. serverMessageReader->lese(data, length);
  58. switch (data[0])
  59. {
  60. case 1: // dimension message
  61. {
  62. int dimId = *(int*)(data + 1);
  63. Dimension* dim = zDimension(dimId);
  64. if (dim)
  65. dim->api(data + 5);
  66. break;
  67. }
  68. case 2: // gui message
  69. ((Game*)(Menu*)menuRegister->get("game"))->api(data + 1);
  70. break;
  71. }
  72. delete[] data;
  73. // TODO: process messages
  74. }
  75. if (type == 4) // POSITION UPDATE
  76. {
  77. serverMessageReader->lese((char*)&ownEntityId, 4);
  78. }
  79. network->zFactoryClient()->endMessageReading(background);
  80. }
  81. network->zFactoryClient()->endMessageReading(background);
  82. Entity* player = getCurrentPlayerEntity();
  83. if (player)
  84. {
  85. renderedWorld->lock();
  86. for (Dimension* dim : *dimensions)
  87. dim->removeDistantChunks({ (int)player->getPos().x, (int)player->getPos().y }, this);
  88. renderedWorld->unlock();
  89. }
  90. }
  91. void World::setChunk(Chunk* chunk, int dimensionId)
  92. {
  93. zScreenPtr->lock();
  94. renderedWorld->lock();
  95. Dimension* zDim = zDimension(dimensionId);
  96. if (!zDim)
  97. {
  98. zDim = new Dimension(dimensionId);
  99. dimensions->add(zDim);
  100. }
  101. zDim->setChunk(chunk, chunk->getCenter(), this);
  102. renderedWorld->unlock();
  103. zScreenPtr->unlock();
  104. }
  105. void World::thread()
  106. {
  107. new AsynchronCall("World Update", [this]()
  108. {
  109. while (true)
  110. {
  111. zScreenPtr->lock();
  112. if (currentGame != this)
  113. {
  114. zScreenPtr->unlock();
  115. return;
  116. }
  117. zScreenPtr->unlock();
  118. update(0);
  119. Sleep(10);
  120. }
  121. });
  122. while (true)
  123. {
  124. zScreenPtr->lock();
  125. if (currentGame != this)
  126. {
  127. zScreenPtr->unlock();
  128. return;
  129. }
  130. zScreenPtr->unlock();
  131. update(1);
  132. Sleep(10);
  133. }
  134. }
  135. Block* World::zBlockAt(Framework::Vec3<int> location, int dimension) const
  136. {
  137. Dimension* dim = zDimension(dimension);
  138. if (dim)
  139. return dim->zBlock(location);
  140. return 0;
  141. }
  142. Block* World::getBlockAt(Framework::Vec3<int> location, int dimension) const
  143. {
  144. Dimension* dim = zDimension(dimension);
  145. if (dim)
  146. return dim->getBlock(location);
  147. return 0;
  148. }
  149. Dimension* World::zDimension(int id) const
  150. {
  151. for (auto dim : *dimensions)
  152. {
  153. if (dim->getDimensionId() == id)
  154. return dim;
  155. }
  156. return 0;
  157. }
  158. Dimension* World::zDimensionOrCreate(int id)
  159. {
  160. zScreenPtr->lock();
  161. Dimension* d = zDimension(id);
  162. if (!d)
  163. {
  164. d = new Dimension(id);
  165. dimensions->add(d);
  166. }
  167. zScreenPtr->unlock();
  168. return d;
  169. }
  170. void World::setVisibility(Chunk* zChunk, bool visible)
  171. {
  172. renderedWorld->lock();
  173. if (visible)
  174. renderedWorld->addCollection(dynamic_cast<Framework::Model3DCollection*>(zChunk->getThis()));
  175. else
  176. renderedWorld->removeCollection(zChunk);
  177. renderedWorld->unlock();
  178. }
  179. void World::setVisibility(Entity* zEntity, bool visible)
  180. {
  181. renderedWorld->lock();
  182. if (visible)
  183. renderedWorld->addZeichnung(dynamic_cast<Framework::Model3D*>(zEntity->getThis()));
  184. else
  185. renderedWorld->removeZeichnung(zEntity);
  186. renderedWorld->unlock();
  187. }
  188. Framework::Punkt World::getChunkCenter(int x, int y) const
  189. {
  190. return Punkt(((x < 0 ? x + 1 : x) / CHUNK_SIZE) * CHUNK_SIZE + (x < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2, ((y < 0 ? y + 1 : y) / CHUNK_SIZE) * CHUNK_SIZE + (y < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2);
  191. }
  192. Entity* World::zEntity(int id) const
  193. {
  194. for (Dimension* d : *dimensions)
  195. {
  196. Entity* e = d->zEntity(id);
  197. if (e)
  198. return e;
  199. }
  200. return 0;
  201. }
  202. Entity* World::getEntity(int id) const
  203. {
  204. for (Dimension* d : *dimensions)
  205. {
  206. Entity* e = d->getEntity(id);
  207. if (e)
  208. return e;
  209. }
  210. return 0;
  211. }
  212. void World::removeEntity(int id)
  213. {
  214. for (Dimension* d : *dimensions)
  215. d->removeEntity(id);
  216. }
  217. PlayerKam* World::zKamera() const
  218. {
  219. return kam;
  220. }
  221. int World::getCurrentPlayerId() const
  222. {
  223. return ownEntityId;
  224. }
  225. Entity* World::getCurrentPlayerEntity() const
  226. {
  227. for (Dimension* d : *dimensions)
  228. {
  229. Entity* e = d->zEntity(ownEntityId);
  230. if (e)
  231. return e;
  232. }
  233. return 0;
  234. }
  235. void World::setTarget(Framework::Model3D* zTarget)
  236. {
  237. if (zTarget != currentTarget)
  238. {
  239. if (currentTarget)
  240. {
  241. currentTarget->setAmbientFactor(currentTarget->getAmbientFactor() - 0.2f);
  242. currentTarget->release();
  243. currentTarget = 0;
  244. }
  245. if (zTarget)
  246. {
  247. currentTarget = dynamic_cast<Framework::Model3D*>(zTarget->getThis());
  248. if (currentTarget)
  249. currentTarget->setAmbientFactor(currentTarget->getAmbientFactor() + 0.2f);
  250. }
  251. }
  252. }
  253. void World::lockWorld()
  254. {
  255. renderedWorld->lock();
  256. }
  257. void World::unlockWorld()
  258. {
  259. renderedWorld->unlock();
  260. }