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- #define _REGISTRY
- #include "Registries.h"
- int count_ItemType = 0;
- int count_BlockType = 0;
- int count_WorldUpdateType = 0;
- int count_EntityType = 0;
- #undef REGISTER
- #define REGISTER(c, typ) \
- const int c::ID = count_##typ++; \
- const c *c::INSTANCE = new c();
- // order of includes determines the ids
- // block types
- #include "NoBlock.h" // must be first
- #include "BasicBlocks.h"
- // entities
- #include "Player.h"
- #include "ItemEntity.h"
- // world updates
- #include "AddChunkUpdate.h"
- #include "PlaceBlockUpdate.h"
- #include "BlockChangedUpdate.h"
- #include "BlockRemovedUpdate.h"
- #include "AddEntityUpdate.h"
- #include "EntityChangedUpdate.h"
- #include "EntityRemovedUpdate.h"
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