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- #include "PlaceBlockUpdate.h"
- #include <Vec3.h>
- #include "BlockType.h"
- #include "StaticRegistry.h"
- #include "Registries.h"
- #include "Globals.h"
- PlaceBlockUpdateType::PlaceBlockUpdateType()
- : WorldUpdateType( ID )
- {}
- void PlaceBlockUpdateType::applyUpdate( Framework::StreamReader* zReader )
- {
- int dimension = 0;
- zReader->lese( (char*)&dimension, 4 );
- Framework::Vec3<int> pos;
- zReader->lese( (char*)&pos.x, 4 );
- zReader->lese( (char*)&pos.y, 4 );
- zReader->lese( (char*)&pos.z, 4 );
- unsigned short id;
- zReader->lese( (char*)&id, 2 );
- bool d = 1;
- zReader->lese( (char*)&d, 1 );
- if( !d )
- {
- if( STATIC_REGISTRY( BlockType ).zElement( id )->needsInstance() )
- currentGame->zDimension( dimension )->setBlock( STATIC_REGISTRY( BlockType ).zElement( id )->createBlock( pos ) );
- }
- else
- currentGame->zDimension( dimension )->setBlock( STATIC_REGISTRY( BlockType ).zElement( id )->loadBlock( pos, zReader ) );
- }
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