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- #pragma once
- #include <Text.h>
- #include <JSON.h>
- #include <Trie.h>
- #include <Writer.h>
- #include <Model3D.h>
- #include <Textur.h>
- class Item;
- class ItemStack;
- class ItemSkill;
- class ItemSkillLevelUpRule;
- class ItemType : public virtual Framework::ReferenceCounter
- {
- protected:
- const int id;
- const char* defaultName;
- ItemType( int id, const char* defaultName );
- virtual void loadSuperItem( Item* zItem, Framework::StreamReader* zReader ) const;
- public:
- ~ItemType();
- int getId() const;
- virtual Item* createItem() const = 0;
- virtual ItemStack* createItemStack( int size ) const;
- virtual Item* loadItem( Framework::StreamReader* zReader ) const;
- virtual Framework::Model3DData* getItemModel() const = 0;
- virtual Framework::Model3DTextur* getItemTextur() const = 0;
- const char* getDefaultItemName() const;
- };
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