Chunk.h 1018 B

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  1. #pragma once
  2. #include <Punkt.h>
  3. #include <Model3DCollection.h>
  4. #include <Reader.h>
  5. #include <Model3D.h>
  6. #include <Array.h>
  7. #include <Critical.h>
  8. #include "Block.h"
  9. #include "Area.h"
  10. class Chunk : public Framework::Model3DCollection
  11. {
  12. private:
  13. int dimensionId;
  14. Framework::Punkt location;
  15. Framework::RCArray<Block> blocks;
  16. bool isLoading;
  17. Framework::Critical cs;
  18. public:
  19. Chunk( Framework::Punkt location, int dimensionId );
  20. Chunk( Framework::Punkt location, int dimensionId, Framework::StreamReader* zReader );
  21. ~Chunk();
  22. Block* zBlockAt( Framework::Vec3<int> cLocation );
  23. void setBlock( Block* block );
  24. void removeBlock( Block* zBlock );
  25. void load( Framework::StreamReader* zReader );
  26. int getDimensionId() const;
  27. Framework::Punkt getCenter() const;
  28. Framework::Vec3<int> getMin() const;
  29. Framework::Vec3<int> getMax() const;
  30. void forAll( std::function<void( Model3D* )> f ) override;
  31. void updateVisibility();
  32. };