BasicBlocks.h 5.0 KB

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  1. #pragma once
  2. #include <Textur.h>
  3. #include "Block.h"
  4. #include "BlockType.h"
  5. #include "Item.h"
  6. class BlockType;
  7. class ItemType;
  8. class BasicBlockType;
  9. class BasicBlock : public Block
  10. {
  11. Framework::Textur* breakTextur;
  12. public:
  13. BasicBlock( const BlockType* zType, const char* texture, ItemType* zTool, Framework::Vec3<int> pos, Framework::Textur* t );
  14. ~BasicBlock();
  15. bool needRenderPolygon( int index ) override;
  16. virtual Textur* zEffectTextur() override;
  17. virtual float getEffectPercentage() override;
  18. friend BasicBlockType;
  19. };
  20. class BasicBlockType : public BlockType
  21. {
  22. private:
  23. const char* texturPath;
  24. protected:
  25. bool transparent;
  26. bool passable;
  27. float maxHp;
  28. float hardness;
  29. ItemType* zTool;
  30. float speedModifier;
  31. bool interactable;
  32. BasicBlockType( int id, const char* texturPath );
  33. public:
  34. virtual Block* createBlock( Framework::Vec3<int> position ) override;
  35. virtual void initializeSuperBlock( Block* zBlock ) override;
  36. virtual bool needsInstance() const override;
  37. };
  38. // Dirt
  39. class DirtBlockType : public BasicBlockType
  40. {
  41. REGISTRABLE( DirtBlockType )
  42. protected:
  43. DirtBlockType();
  44. Block* createBlock( Framework::Vec3<int> position ) override;
  45. };
  46. REGISTER( DirtBlockType, BlockType )
  47. class DirtBlockItemType : public BasicBlockItemType
  48. {
  49. REGISTRABLE( DirtBlockItemType )
  50. protected:
  51. DirtBlockItemType();
  52. };
  53. REGISTER( DirtBlockItemType, ItemType )
  54. // Stone
  55. class StoneBlockType : public BasicBlockType
  56. {
  57. REGISTRABLE( StoneBlockType )
  58. protected:
  59. StoneBlockType();
  60. };
  61. REGISTER( StoneBlockType, BlockType )
  62. class StoneBlockItemType : public BasicBlockItemType
  63. {
  64. REGISTRABLE( StoneBlockItemType )
  65. protected:
  66. StoneBlockItemType();
  67. };
  68. REGISTER( StoneBlockItemType, ItemType )
  69. // Sand
  70. class SandBlockType : public BasicBlockType
  71. {
  72. REGISTRABLE( SandBlockType )
  73. protected:
  74. SandBlockType();
  75. };
  76. REGISTER( SandBlockType, BlockType )
  77. class SandBlockItemType : public BasicBlockItemType
  78. {
  79. REGISTRABLE( SandBlockItemType )
  80. protected:
  81. SandBlockItemType();
  82. };
  83. REGISTER( SandBlockItemType, ItemType )
  84. // Oak Wood
  85. class OakBlockType : public BasicBlockType
  86. {
  87. REGISTRABLE( OakBlockType )
  88. protected:
  89. OakBlockType();
  90. };
  91. REGISTER( OakBlockType, BlockType )
  92. class OakBlockItemType : public BasicBlockItemType
  93. {
  94. REGISTRABLE( OakBlockItemType )
  95. protected:
  96. OakBlockItemType();
  97. };
  98. REGISTER( OakBlockItemType, ItemType )
  99. // Leaves
  100. class LeavesBlockType : public BasicBlockType
  101. {
  102. REGISTRABLE( LeavesBlockType )
  103. protected:
  104. LeavesBlockType();
  105. };
  106. REGISTER( LeavesBlockType, BlockType )
  107. class LeavesBlockItemType : public BasicBlockItemType
  108. {
  109. REGISTRABLE( LeavesBlockItemType )
  110. protected:
  111. LeavesBlockItemType();
  112. };
  113. REGISTER( LeavesBlockItemType, ItemType )
  114. // Gravel
  115. class GravelBlockType : public BasicBlockType
  116. {
  117. REGISTRABLE( GravelBlockType )
  118. protected:
  119. GravelBlockType();
  120. };
  121. REGISTER( GravelBlockType, BlockType )
  122. class GravelBlockItemType : public BasicBlockItemType
  123. {
  124. REGISTRABLE( GravelBlockItemType )
  125. protected:
  126. GravelBlockItemType();
  127. };
  128. REGISTER( GravelBlockItemType, ItemType )
  129. // Granite
  130. class GraniteBlockType : public BasicBlockType
  131. {
  132. REGISTRABLE( GraniteBlockType )
  133. protected:
  134. GraniteBlockType();
  135. };
  136. REGISTER( GraniteBlockType, BlockType )
  137. class GraniteBlockItemType : public BasicBlockItemType
  138. {
  139. REGISTRABLE( GraniteBlockItemType )
  140. protected:
  141. GraniteBlockItemType();
  142. };
  143. REGISTER( GraniteBlockItemType, ItemType )
  144. // Cobble
  145. class CobbleBlockType : public BasicBlockType
  146. {
  147. REGISTRABLE( CobbleBlockType )
  148. protected:
  149. CobbleBlockType();
  150. };
  151. REGISTER( CobbleBlockType, BlockType )
  152. class CobbleBlockItemType : public BasicBlockItemType
  153. {
  154. REGISTRABLE( CobbleBlockItemType )
  155. protected:
  156. CobbleBlockItemType();
  157. };
  158. REGISTER( CobbleBlockItemType, ItemType )
  159. // Birch Wood
  160. class BirchBlockType : public BasicBlockType
  161. {
  162. REGISTRABLE( BirchBlockType )
  163. protected:
  164. BirchBlockType();
  165. };
  166. REGISTER( BirchBlockType, BlockType )
  167. class BirchBlockItemType : public BasicBlockItemType
  168. {
  169. REGISTRABLE( BirchBlockItemType )
  170. protected:
  171. BirchBlockItemType();
  172. };
  173. REGISTER( BirchBlockItemType, ItemType )
  174. // Beech Wood
  175. class BeechBlockType : public BasicBlockType
  176. {
  177. REGISTRABLE( BeechBlockType )
  178. protected:
  179. BeechBlockType();
  180. };
  181. REGISTER( BeechBlockType, BlockType )
  182. class BeechBlockItemType : public BasicBlockItemType
  183. {
  184. REGISTRABLE( BeechBlockItemType )
  185. protected:
  186. BeechBlockItemType();
  187. };
  188. REGISTER( BeechBlockItemType, ItemType )
  189. // Basalt
  190. class BasaltBlockType : public BasicBlockType
  191. {
  192. REGISTRABLE( BasaltBlockType )
  193. protected:
  194. BasaltBlockType();
  195. };
  196. REGISTER( BasaltBlockType, BlockType )
  197. class BasaltBlockItemType : public BasicBlockItemType
  198. {
  199. REGISTRABLE( BasaltBlockItemType )
  200. protected:
  201. BasaltBlockItemType();
  202. };
  203. REGISTER( BasaltBlockItemType, ItemType )