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- #include "AddEntityUpdate.h"
- #include "StaticRegistry.h"
- #include "Registries.h"
- #include "Globals.h"
- #include "Entity.h"
- AddEntityUpdateType::AddEntityUpdateType()
- : WorldUpdateType( ID )
- {}
- void AddEntityUpdateType::applyUpdate( Framework::StreamReader* zReader )
- {
- int type;
- zReader->lese( (char*)&type, 4 );
- Entity* entity = STATIC_REGISTRY( EntityType ).zElement( type )->loadEntity( zReader );
- currentGame->zDimensionOrCreate( entity->getCurrentDimension() )->addEntity( entity );
- }
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