ServerSelection.cpp 20 KB

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  1. #include "ServerSelection.h"
  2. #include <AlphaFeld.h>
  3. #include <AsynchronCall.h>
  4. #include <Base64.h>
  5. #include <Bild.h>
  6. #include <DataValidator.h>
  7. #include <Datei.h>
  8. #include <DateiSystem.h>
  9. #include <JSON.h>
  10. #include <Knopf.h>
  11. #include <Schrift.h>
  12. #include "FactoryClient.h"
  13. #include "Globals.h"
  14. #include "Initialisierung.h"
  15. using namespace Framework;
  16. ServerStatus::ServerStatus(Framework::Text name,
  17. Framework::Text ip,
  18. unsigned short sslPort,
  19. unsigned short port,
  20. Framework::HashMap<Framework::Text, Framework::Text>* secrets)
  21. : ZeichnungHintergrund(),
  22. name(name),
  23. ip(ip),
  24. sslPort(sslPort),
  25. port(port),
  26. playerName(""),
  27. ping(-1),
  28. status("..."),
  29. statusId(0),
  30. requestId(0),
  31. secrets(secrets),
  32. join(initKnopf(0, 0, 55, 20, Knopf::Style::Normal, "join"))
  33. {
  34. setMausEreignis(_ret1ME);
  35. setStyle(Style::Erlaubt | Style::Sichtbar | Style::Rahmen);
  36. setRahmenBreite(1);
  37. setRahmenFarbe(0xFF3d3d3d);
  38. join->setMausEreignis([this](void* p, void* o, MausEreignis me) {
  39. if (me.id == ME_RLinks)
  40. {
  41. FactoryClient* client = new FactoryClient();
  42. if (!client->connect(getIp(), getSSLPort()))
  43. {
  44. lockZeichnung();
  45. status = "The Server is currently not reachable";
  46. statusId = 404;
  47. ping = -1;
  48. rend = 1;
  49. unlockZeichnung();
  50. client->release();
  51. }
  52. else
  53. {
  54. Text secret = "";
  55. if (this->secrets->has(playerName))
  56. secret = this->secrets->get(playerName);
  57. if (statusId == 203) secret = "";
  58. bool isNew = secret.getLength() == 0;
  59. int stId = client->join(playerName, secret, getPort());
  60. lockZeichnung();
  61. statusId = stId;
  62. if (statusId == 403) status = "The name is already in use";
  63. if (statusId == 500) status = "Unknown Server message received";
  64. if (statusId == 201) status = "Please try again";
  65. unlockZeichnung();
  66. if (statusId == 200 || statusId == 201)
  67. {
  68. if (statusId == 200)
  69. ((ServerSelectionMenu*)(Menu*)menuRegister->get(
  70. "serverSelection"))
  71. ->hide();
  72. if (isNew)
  73. {
  74. this->secrets->put(playerName, secret);
  75. ((ServerSelectionMenu*)(Menu*)menuRegister->get(
  76. "serverSelection"))
  77. ->saveServers();
  78. }
  79. if (statusId == 200)
  80. {
  81. World::INSTANCE = new World(
  82. dynamic_cast<Bildschirm3D*>(window->zBildschirm()),
  83. client);
  84. ((ServerSelectionMenu*)(Menu*)menuRegister->get("game"))
  85. ->show();
  86. }
  87. }
  88. else
  89. client->release();
  90. }
  91. }
  92. return 1;
  93. });
  94. LTDBDatei iconsDat;
  95. iconsDat.setDatei(new Text("data/images/gui_icons.ltdb"));
  96. iconsDat.leseDaten(0);
  97. removeButton = initKnopf(0,
  98. 0,
  99. 20,
  100. 20,
  101. Framework::Knopf::Style::HBild | Framework::Knopf::Style::HAlpha
  102. | Framework::Knopf::Style::Hintergrund,
  103. "");
  104. removeButton->setRahmenFarbe(0xFF9C0A0A);
  105. removeButton->setAlphaFeldFarbe(0x5F9C0A0A);
  106. removeButton->setToolTipText("Remove player from list of ignored players",
  107. uiFactory.initParam.bildschirm,
  108. uiFactory.initParam.schrift);
  109. removeButton->setHintergrundBildZ(
  110. dynamic_cast<Bild*>(iconsDat.laden(0, new Text("trash.png"))));
  111. removeButton->setMausEreignis([this](void* p, void* o, MausEreignis me) {
  112. if (me.id == ME_RLinks)
  113. {
  114. ((ServerSelectionMenu*)(Menu*)menuRegister->get("serverSelection"))
  115. ->removeServer(this->name);
  116. }
  117. return 1;
  118. });
  119. }
  120. ServerStatus::~ServerStatus()
  121. {
  122. secrets->release();
  123. removeButton->release();
  124. join->release();
  125. }
  126. void ServerStatus::updatePlayerName(Framework::Text playerName)
  127. {
  128. lockZeichnung();
  129. status = "";
  130. this->playerName = playerName;
  131. ServerStatus* tmp = dynamic_cast<ServerStatus*>(getThis());
  132. int id = ++requestId;
  133. unlockZeichnung();
  134. new AsynchronCall([tmp, id]() {
  135. FactoryClient* client = new FactoryClient();
  136. if (!client->connect(tmp->getIp(), tmp->getSSLPort()))
  137. {
  138. tmp->lockZeichnung();
  139. if (tmp->requestId == id)
  140. {
  141. tmp->status = "The Server is currently not reachable";
  142. tmp->statusId = 404;
  143. tmp->ping = -1;
  144. tmp->rend = 1;
  145. }
  146. tmp->unlockZeichnung();
  147. }
  148. else
  149. {
  150. tmp->lockZeichnung();
  151. if (tmp->requestId == id)
  152. {
  153. Text secret = "";
  154. if (tmp->secrets->has(tmp->playerName))
  155. secret = tmp->secrets->get(tmp->playerName);
  156. tmp->unlockZeichnung();
  157. int ping = client->ping();
  158. int statusId = client->status(tmp->playerName, secret);
  159. if (statusId == 403)
  160. {
  161. int secondStatus = client->status(tmp->playerName, "");
  162. if (secondStatus == 200) statusId = 203;
  163. }
  164. if (secret.istGleich("") && statusId == 200)
  165. {
  166. statusId = 203;
  167. }
  168. tmp->lockZeichnung();
  169. if (tmp->requestId == id)
  170. {
  171. tmp->ping = ping;
  172. tmp->statusId = statusId;
  173. if (tmp->statusId == 200)
  174. tmp->status = "The Server is reachable";
  175. if (statusId == 203) tmp->status = "Create a new player";
  176. if (tmp->statusId == 403)
  177. tmp->status = "The name is already in use";
  178. tmp->rend = 1;
  179. }
  180. }
  181. tmp->unlockZeichnung();
  182. }
  183. client->release();
  184. tmp->release();
  185. });
  186. }
  187. void ServerStatus::doMausEreignis(Framework::MausEreignis& me, bool userRet)
  188. {
  189. removeButton->doPublicMausEreignis(me);
  190. if (canConnect()) join->doPublicMausEreignis(me);
  191. }
  192. bool ServerStatus::tick(double time)
  193. {
  194. join->setPosition(gr.x - 60, gr.y - 25);
  195. removeButton->setPosition(gr.x - 20, 0);
  196. return ZeichnungHintergrund::tick(time) || join->tick(time)
  197. || removeButton->tick(time);
  198. }
  199. void ServerStatus::render(Framework::Bild& rObj)
  200. {
  201. ZeichnungHintergrund::render(rObj);
  202. if (rObj.setDrawOptions(pos, gr))
  203. {
  204. TextRenderer tr(
  205. dynamic_cast<Schrift*>(uiFactory.initParam.schrift->getThis()));
  206. tr.setSchriftSize(12);
  207. tr.renderText(5, 5, name, rObj, 0xFFFFFFFF);
  208. tr.renderText(
  209. 5, 25, ip + ":" + sslPort + " (" + port + ")", rObj, 0xFF808080);
  210. if (requestId && requestId != 404)
  211. {
  212. int tbr = tr.getTextBreite(Text("ping: ") + ping);
  213. if (ping >= 0)
  214. {
  215. tr.renderText(getBreite() - 25 - tbr,
  216. 5,
  217. Text("ping: ") + ping,
  218. rObj,
  219. 0xFFFFFFFF);
  220. }
  221. }
  222. if (statusId == 404 || statusId == 500)
  223. tr.renderText(5, 45, status, rObj, 0xFFFF0000);
  224. if (statusId == 403 || statusId == 201 || statusId == 203)
  225. tr.renderText(5, 45, status, rObj, 0xFFFFA500);
  226. if (statusId == 200) tr.renderText(5, 45, status, rObj, 0xFF00FF00);
  227. removeButton->render(rObj);
  228. if (canConnect()) join->render(rObj);
  229. rObj.releaseDrawOptions();
  230. }
  231. }
  232. Framework::Text ServerStatus::getName() const
  233. {
  234. return name;
  235. }
  236. Framework::Text ServerStatus::getIp() const
  237. {
  238. return ip;
  239. }
  240. unsigned short ServerStatus::getSSLPort() const
  241. {
  242. return sslPort;
  243. }
  244. unsigned short ServerStatus::getPort() const
  245. {
  246. return port;
  247. }
  248. Framework::HashMap<Framework::Text, Framework::Text>*
  249. ServerStatus::zSecrets() const
  250. {
  251. return secrets;
  252. }
  253. bool ServerStatus::canConnect() const
  254. {
  255. return statusId == 200 || statusId == 201 || statusId == 203;
  256. }
  257. ServerSelectionMenu::ServerSelectionMenu(Bildschirm* zScreen)
  258. : Menu(zScreen)
  259. {
  260. playerNameLabel = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150,
  261. zScreen->getBackBufferSize().y / 2 - 300,
  262. 85,
  263. 20,
  264. TextFeld::Style::Text | TextFeld::Style::VCenter,
  265. "Player Name:");
  266. elements.add(playerNameLabel);
  267. playerName = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150 + 85,
  268. zScreen->getBackBufferSize().y / 2 - 300,
  269. 215,
  270. 20,
  271. TextFeld::Style::TextFeld,
  272. "");
  273. playerName->setNTastaturEreignis(
  274. [this](void* p, void* o, TastaturEreignis te) {
  275. // set player names of each server
  276. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  277. ((ServerStatus*)serverList->zEintrag(i))
  278. ->updatePlayerName(playerName->zText()->getText());
  279. saveServers();
  280. return 1;
  281. });
  282. elements.add(playerName);
  283. serverLabel = initTextFeld(zScreen->getBackBufferSize().x / 2 - 150,
  284. zScreen->getBackBufferSize().y / 2 - 275,
  285. 100,
  286. 20,
  287. TextFeld::Style::Text | TextFeld::Style::VCenter,
  288. "Server:");
  289. elements.add(serverLabel);
  290. refresh = initKnopf(zScreen->getBackBufferSize().x / 2 + 80,
  291. zScreen->getBackBufferSize().y / 2 - 275,
  292. 70,
  293. 20,
  294. Knopf::Style::Normal,
  295. "Refresh");
  296. refresh->setMausEreignis(
  297. [this](void* p, void* o, Framework::MausEreignis me) {
  298. if (me.id == ME_RLinks)
  299. {
  300. if (playerName->zText()->getLength() > 0)
  301. {
  302. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  303. ((ServerStatus*)serverList->zEintrag(i))
  304. ->updatePlayerName(playerName->zText()->getText());
  305. }
  306. }
  307. return 1;
  308. });
  309. elements.add(refresh);
  310. serverList = new ZListe();
  311. serverList->setSize(300, 480);
  312. serverList->setRahmenBreite(1);
  313. serverList->setRahmenFarbe(0xFF6d6d6d);
  314. serverList->setPosition(zScreen->getBackBufferSize().x / 2 - 150,
  315. zScreen->getBackBufferSize().y / 2 - 250);
  316. serverList->setStyle(ZListe::Style::Normal | ZListe::Style::VScroll);
  317. serverList->setMausEreignis(_ret1ME);
  318. serverList->setVertikalScrollPos(0);
  319. serverList->setEntrySeperatorSize(1);
  320. serverList->setEntrySeperatorColor(0xFF6d6d6d);
  321. elements.add(serverList);
  322. add = initKnopf(zScreen->getBackBufferSize().x / 2 - 50,
  323. zScreen->getBackBufferSize().y / 2 + 235,
  324. 100,
  325. 20,
  326. Knopf::Style::Normal,
  327. "Add Server");
  328. elements.add(add);
  329. add->setMausEreignis([this](void* p, void* o, Framework::MausEreignis me) {
  330. if (me.id == ME_RLinks)
  331. {
  332. hide();
  333. menuRegister->get("addServer")->show();
  334. }
  335. return 1;
  336. });
  337. exit = initKnopf(zScreen->getBackBufferSize().x / 2 - 50,
  338. zScreen->getBackBufferSize().y / 2 + 285,
  339. 100,
  340. 20,
  341. Knopf::Style::Normal,
  342. "Beenden");
  343. elements.add(exit);
  344. exit->setRahmenFarbe(0xFF9C0A0A);
  345. exit->setAlphaFeldStrength(10);
  346. exit->setAlphaFeldFarbe(0x5F9C0A0A);
  347. exit->setMausEreignis([this](void* p, void* o, Framework::MausEreignis me) {
  348. if (me.id == ME_RLinks)
  349. {
  350. hide();
  351. StopNachrichtenSchleife(0);
  352. }
  353. return 1;
  354. });
  355. // load server json
  356. JSON::JSONValue* json = JSON::loadJSONFromFile("data/server.json");
  357. if (json)
  358. {
  359. // build validator
  360. Validator::DataValidator* validator
  361. = Validator::DataValidator::buildForObject()
  362. ->withRequiredString("playerName")
  363. ->withDefault("")
  364. ->finishString()
  365. ->withRequiredAttribute("server",
  366. Validator::DataValidator::buildForArray()
  367. ->withDefault(new JSON::JSONArray())
  368. ->removeInvalidEntries()
  369. ->addAcceptedTypeInArray(
  370. Validator::DataValidator::buildForObject()
  371. ->withRequiredString("name")
  372. ->finishString()
  373. ->withRequiredString("ip")
  374. ->finishString()
  375. ->withRequiredNumber("sslPort")
  376. ->whichIsGreaterOrEqual(0)
  377. ->whichIsLessOrEqual((double)0xFFFF)
  378. ->finishNumber()
  379. ->withRequiredNumber("port")
  380. ->whichIsGreaterOrEqual(0)
  381. ->whichIsLessOrEqual((double)0xFFFF)
  382. ->finishNumber()
  383. ->withRequiredAttribute("secrets",
  384. Validator::DataValidator::buildForArray()
  385. ->addAcceptedObjectInArray()
  386. ->withRequiredString("secret")
  387. ->finishString()
  388. ->withRequiredString("playerName")
  389. ->finishString()
  390. ->finishObject()
  391. ->finishArray())
  392. ->finishObject())
  393. ->finishArray())
  394. ->finishObject();
  395. RCArray<Validator::ValidationResult> removedParts;
  396. JSON::JSONValue* validJson
  397. = validator->getValidParts(json, &removedParts);
  398. json->release();
  399. if (validJson)
  400. {
  401. JSON::JSONArray* arr
  402. = validJson->asObject()->zValue("server")->asArray();
  403. for (int i = 0; i < arr->getLength(); i++)
  404. {
  405. JSON::JSONObject* obj = arr->zValue(i)->asObject();
  406. Framework::HashMap<Framework::Text, Framework::Text>* secrets
  407. = new Framework::HashMap<Framework::Text, Framework::Text>(
  408. 10, [](Text t) { return t.hashCode(); });
  409. JSON::JSONArray* secretsJson
  410. = obj->zValue("secrets")->asArray();
  411. for (int j = 0; j < secretsJson->getLength(); j++)
  412. {
  413. JSON::JSONObject* obj2 = secretsJson->zValue(j)->asObject();
  414. // decode base64 secret
  415. char* secretBuffer = 0;
  416. int length;
  417. Framework::base64Decode(
  418. obj2->zValue("secret")->asString()->getString(),
  419. &secretBuffer,
  420. &length);
  421. secrets->put(
  422. obj2->zValue("playerName")->asString()->getString(),
  423. Framework::Text(secretBuffer));
  424. delete[] secretBuffer;
  425. }
  426. ServerStatus* s = new ServerStatus(
  427. obj->zValue("name")->asString()->getString(),
  428. obj->zValue("ip")->asString()->getString(),
  429. (unsigned short)obj->zValue("sslPort")
  430. ->asNumber()
  431. ->getNumber(),
  432. (unsigned short)obj->zValue("port")
  433. ->asNumber()
  434. ->getNumber(),
  435. secrets);
  436. s->setSize(300, 65);
  437. serverList->addEintrag(s);
  438. }
  439. playerName->setText(validJson->asObject()
  440. ->zValue("playerName")
  441. ->asString()
  442. ->getString());
  443. if (playerName->zText()->getLength() > 0)
  444. {
  445. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  446. ((ServerStatus*)serverList->zEintrag(i))
  447. ->updatePlayerName(playerName->zText()->getText());
  448. }
  449. serverList->updateVScroll();
  450. validJson->release();
  451. }
  452. validator->release();
  453. }
  454. }
  455. void ServerSelectionMenu::addServer(Framework::Text name,
  456. Framework::Text ip,
  457. unsigned short sslPort,
  458. unsigned short port)
  459. {
  460. ServerStatus* tmp = new ServerStatus(name,
  461. ip,
  462. sslPort,
  463. port,
  464. new HashMap<Framework::Text, Framework::Text>(
  465. 10, [](Text t) { return t.hashCode(); }));
  466. tmp->setSize(300, 65);
  467. serverList->addEintrag(tmp);
  468. tmp->updatePlayerName(playerName->zText()->getText());
  469. serverList->updateVScroll();
  470. saveServers();
  471. }
  472. bool ServerSelectionMenu::hasServer(Framework::Text name) const
  473. {
  474. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  475. {
  476. if (((ServerStatus*)serverList->zEintrag(i))->getName() == name)
  477. return 1;
  478. }
  479. return 0;
  480. }
  481. void ServerSelectionMenu::removeServer(Framework::Text name) const
  482. {
  483. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  484. {
  485. if (((ServerStatus*)serverList->zEintrag(i))->getName() == name)
  486. serverList->removeEintrag(i);
  487. }
  488. serverList->updateVScroll();
  489. saveServers();
  490. }
  491. void ServerSelectionMenu::saveServers() const
  492. {
  493. Datei file;
  494. file.setDatei("data/server.json");
  495. file.open(Datei::Style::schreiben);
  496. JSON::JSONObject root;
  497. JSON::JSONArray* servers = new JSON::JSONArray();
  498. for (int i = 0; i < serverList->getEintragAnzahl(); i++)
  499. {
  500. JSON::JSONObject* server = new JSON::JSONObject();
  501. server->addValue("name",
  502. new JSON::JSONString(
  503. ((ServerStatus*)serverList->zEintrag(i))->getName()));
  504. server->addValue("ip",
  505. new JSON::JSONString(
  506. ((ServerStatus*)serverList->zEintrag(i))->getIp()));
  507. server->addValue("sslPort",
  508. new JSON::JSONNumber(
  509. ((ServerStatus*)serverList->zEintrag(i))->getSSLPort()));
  510. server->addValue("port",
  511. new JSON::JSONNumber(
  512. ((ServerStatus*)serverList->zEintrag(i))->getPort()));
  513. JSON::JSONArray* secrets = new JSON::JSONArray();
  514. for (auto secretEntry :
  515. *((ServerStatus*)serverList->zEintrag(i))->zSecrets())
  516. {
  517. JSON::JSONObject* secret = new JSON::JSONObject();
  518. secret->addValue(
  519. "playerName", new JSON::JSONString(secretEntry.getKey()));
  520. // base64 encode secret
  521. Framework::Text secretBase64 = Framework::base64Encode(
  522. secretEntry.getValue(), secretEntry.getValue().getLength());
  523. secret->addValue("secret", new JSON::JSONString(secretBase64));
  524. secrets->addValue(secret);
  525. }
  526. server->addValue("secrets", secrets);
  527. servers->addValue(server);
  528. }
  529. root.addValue("server", servers);
  530. root.addValue(
  531. "playerName", new JSON::JSONString(playerName->zText()->getText()));
  532. Framework::Text json = root.toString();
  533. file.schreibe(json, json.getLength());
  534. file.close();
  535. }